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fall0ut

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    fall0ut got a reaction from fragik for a file, PvP Retribution Paladin   
    PvP Retribution Paladin
    by: fall0ut

    This fight class is usable by any level. You do not have to remove spells you have not learned yet from the rotation.

    Primary rotation
    Hammer of Wrath
    Templar’s Verdict (with 2 holy power)
    Keep up Inquisition (at least 2 holy power).
    Exorcism
    Judgment
    Crusader Strike
    Any holy power left over after combat will be spent on Word of Glory.

    Cooldowns
    Lay on Hands when health is under 20%.
    Emancipate when you are stunned.
    Rebuke when target is casting.
    Hammer of Justice/Fist of Justice when target is moving.
    Blinding Light when more than one enemy is within 10 yards of you.
    Guardian of Ancient Kings when available.
    Avenging Wrath when available.

    Friendly cooldowns
    Devotion Aura when more than one enemy is within 40 yards of a friendly player.
    Flash of Light when friendly target within 40 yards health is below 30%.
    Hand of Freedom when friendly player is stunned within 40 yards.

    Settings
    Depending on your talent spec you may activate some addition spells from the fight class settings page.

    Sacred Shield, if true will will maintain Sacred Shield while in combat.
    Holy Avenger, if true will use whenever available in combat.
    Holy Prism, if true will use when your health is below 80% in combat.
    Execution Sentence, if true will use when available.
    Hand of Purity, if true will use when friendly player has more than one enemy near within 25 yards.
    UseInventoryItem( 14 ), if true will use PVP trinket when you have been feared by a priest. Trinket must be in bottom right trinket slot.
    Blessing of Kings, if true will maintain Blessing of Kings. (not recommended)
    Blessing of Might, if true will maintain Blessing of Might. (recommended)

    Due to Druid and Monk stat buffs replacing your Kings, casting Might is recommended.
  2. Like
    fall0ut got a reaction from fragik for a file, PvE Combat Rogue   
    PvE Combat Rogue
    by: fall0ut

    This fight class is usable by any level. You do not have to remove spells you have not yet learned from the rotation.

    The openers and rotation assume you are solo grinding. Typically the enemies you fight will not live that long. This fight class will not provide adequate dps for long fights in raids and normal dungeons.

    Opening order
    Stealth
    Ambush (if behind target).
    Cheap Shot (if not behind target).
    Primary rotation
    Keep up Slice and Dice (with at least 2 combo points).
    Revealing Strike (maintain debuff on target).
    Sinister Strike
    Eviscerate (with at least 3 combo points).
    Replaces Eviscerate with Recuperate if health is below 50%.

    After combat, all spare combat points will be spent on Recuperate if your health is below 100%.


    Cooldowns
    Kick when enemy is casting.
    Adrenaline Rush cast whenever possible.
    Killing Spree cast whenever possible.
    Evasion is used when your health drops below 70%.


    Settings
    Depending on your talent spec you can specify additional spells to be used.

    Shadowstep if true, will Shadowstep if in Stealth before pull tries to Ambush or Cheap Shot.
    Marked for Death if true, will be used before the pull.
    Blade Flurry if true, will activate when at least 3 enemies are attacking you within 5 yards, will deactivate when fighting 1 enemy.
    Deadly Throw if true, will be used if your enemy attempts to flee and you have combo points.
    Shuriken Toss if true, will be used if your enemy attempts to flee.
    Combat Readiness is used if you have at least 3 attackers within 10 yards.


    Poisons
    Poisons are set in the settings section of the fight class. Just turn the poison you want to use to be true. If you set more than one Lethal and Non-Lethal poison, you're going to have a bad time. Only one of each type.
  3. Like
    fall0ut got a reaction from fragik for a file, PvE Retribution Paladin   
    PvE Retribution Paladin
    by: fall0ut

    This fight class is usable by any level. You do not have to remove spells you have not learned yet from the rotation.

    Primary rotation
    Keep up Inquisition (with at least 3 Holy Power).
    Cast Templar's Verdict (only with 5 Holy Power).
    Cast Hammer of Wrath (when available).
    Cast Exorcism
    Cast Crusader Strike (when fighting less than 4 targets).
    Cast Judgment
    Against 2 or more targets, replaces Templar's Verdict with Divine Storm.
    Against 4 or more targets, replaces Crusader Strike with Hammer of the Righteous.

    Word of Glory will replace Templar's Verdict and/or Divine Storm when health is less than 50%. After combat, extra Holy Power will be spent on Word of Glory if your health is lower than 100%.


    Cooldowns
    Lay on Hands is used if your health falls below 20%.
    Guardian of Ancient Kings is cast whenever possible.
    Avenging Wrath is cast whenever possible.
    Hammer of Justice or Fist of Justice is cast whenever possible.
    Rebuke is cast when target is casting.

    Settings
    Depending on your talent spec you can specify additional spells to be used:
    Execution Sentence: If True, will be cast before primary rotation starts as long as target health is not below 40%.
    Light's Hammer: If True, will be cast if you have more than one attacker within 10 yards.
    Sacred Shield: If True, Sacred Shield buff will be maintained.
    Speed of Light: If True, Speed of Light will be cast if your target attempts to flee.
    Blessing of Kings: If True, Blessing of Kings buff will be maintained.
    Blessing of Might: If True, Blessing of Might buff will be maintained.
    If both Blessing of Kings and Blessing of Might are true you will have a bad time.
  4. Like
    fall0ut got a reaction from 420datdude for a file, Temple of Kotmogu   
    This profile for Alliance and Horde will do a figure 8 pattern around and through the mid square area. I also lowered the Distance Search Target to 40 (in the product settings.)
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