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zadman

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Posts posted by zadman

  1. Hi,

    Im trying to early refresh Slice and Dice, using this condition.

    However it seems that SmallerOrEqual  is broken only Bigger or BiggerOrEqual work

    I tried many times and it seems that it simply does not working

    e.g. this should always be true but it does not run If I switch that to BiggerOrEqual and Number to 0 it works.

     

    <FightClassCondition>
              <ContionType>BuffTimeLeft</ContionType>
              <Param xsi:type="FightClassConditionBuffStack">
                <Number>10000</Number>
                <Type>SmallerOrEqual</Type>
                <Name>Slice and Dice</Name>
              </Param>
            </FightClassCondition>
    </FightClassConditions>

  2. Hi I was trying the meatgut profile in my pc (used to work on my laptop)

     

     

    However it seems that this instruction:

     

    GoToTask.ToPositionAndIntecractWithNpc(new Vector3(2938.628f, 4863.047f, 128.2746f), 82727);

     

    Is not properly working.

     

    My character moves towrds the npc but then just stands there. It seems that the IntecractWithNpc part is not working.

    Anyway to fix this?

     

    I'm a programmer myself and I have tried a few thing but none seem to work. (i.e. adding thread sleep, trying with other npcs)

    Weird thing is that on my other machine it works, could it be a wow setting?

     

     

    Thank you,

    --Victor

  3. This is not working for me.

     

    I get this in debug mode

     

    [D] 18:37:57 - Stealth (Stealth. If hostile 30 Yards away. only pvp or solo) - NeedToRun = false - condition
    [D] 18:37:57 - Stealth (Stealth. If hostile 30 Yards away. only pvp or solo) - NeedToRun time to execute: 0
    [D] 18:37:58 - Stealth (Stealth. If hostile 30 Yards away. only pvp or solo) - NeedToRun = false - condition
    [D] 18:37:58 - Stealth (Stealth. If hostile 30 Yards away. only pvp or solo) - NeedToRun ....
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