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Fer

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Everything posted by Fer

  1. Sounds great, thanks for the reply, hopefully I get an update on this at some point.
  2. So I was playing around the other day doing a plugin for savage blood farming, you can just probably do a single profile but you are not able to move to the next target once the target has been trapped (You can detect the debuff in ur fightclass and stop atacking and such, but you will remain there until the mob dissapears).. so basiaclly my aproach was to make a simple grinder profile with only coords no targets, and code the target lookup on the plugin and other validations like the trap debuff and such... is there any way we could tell wrobot to continue with its pathing profile and next target somehow? or a temporal blacklist of a target (Not sure if possible cause I think they still share the same GUID).. but something like BlackListAndContinue(Guid) which would ignore the trapped mob and continue with the current profile.. I was able to detect the trapped debuff and move to the next target but i had to manually pause and resume the grinder product in order for my algorithm to work ... doing it from inside the plugin wouldn't work because once you pause or stop any product then the ticks stop and ur not able to resume the product from within the plugin... Not sure if anything makee sense, I perhaps havent played around enough with the API, and perhaps im asking for functionality rather than API changes but oh well.. Maybe if you could add a debuff validation on the grinding profiles that'd be awesome, like add the target id and also a validation like you do in the fightclass, Debuff, Distance, Health, w.e, in order to attack that given mob or just continue the normal loop.

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