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Run out if shannox attacks me
check if Npc Shannox is not null, if not null run out
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Possible to change process name of attached WoW process?
Thanks, I'll test later when Im available. The second method is exactly what I'm looking for!
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Possible to change process name of attached WoW process?
I need to change the process name and I can do it via [DllImport("user32.dll")] static extern void SetWindowText(IntPtr hWnd, string windowName); But I need to get the main window handle.. Also, wManger.WoW.Memory.WoWMemory.Memory.. no GetProcess exists, only serialize
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Possible to change process name of attached WoW process?
Is it possible to change process name of attached WoW process? Also, how would I get an IntPtr to the attached WoW process?
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How to move bot to x,y,z location
worked, thanks
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How to antiafk without moving?
The anti-afk plugin is not working. (I am on 3.3.5), I am in combat for like 30minutes ~ and can't move and I go AFK and sometimes will logout. How can I avoid this?
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How to move bot to x,y,z location
I use BlackMagic in my instance so it is all done in a plugin
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How to move bot to x,y,z location
I don't need to use pathfinding or what not, just need the bot to click a x,y,z location. (Entering an instance..)
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How can I get processID of attached wow.exe ?
So, I need to return the processID of the attached wrobot instance. How can I do this? (There will be multiple wrobot/wow's running so I need the attached instance)
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How to implement Lua functions in C#
This is for OP, not for me :P, I use it just fine
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How to implement Lua functions in C#
string name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = Lua.LuaDoString<string>("BuffStatus('target','Hunter's Mark')");
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How to implement Lua functions in C#
If you want to retrieve multiple values; a,b,c,d,e,f,g = Lua.LuaDoString<string>("UnitIsDead('target')); a,b,c.. are the respective values in order
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How to implement Lua functions in C#
Lua.LuaDoString<string>("UnitIsDead('target')")
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How can I disable ALL movement from the bot?
So, when I am in combat and lets say the unit is unattackable or behind me or something the player moves / turns to try and fix itself. I don't want this. If the bot is in combat, I don't want it to move at all even if my target is unattackable. How can I do this? Or, is there a way I can completely pause the bot in combat and unpause after combat? (I have my own rotation/combat manager that has sesperate from wrobot) " [MovementManager] Trying something funny, hang on" I want to disable this, I only want movement to happen if I specifically call .Move
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Am I able to write any type of profile in C#?
Just making this in a plugin with an empty bot base! Solved
Brian
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