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Shinzon

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  1. The problem is... when it resurrects (regardless of going into stealth) it always immediately engages (even though it looks for a safe spot to resurrect first). Isn't there anyway to change the parameters of when it will engage so that it waits until it has full health before reengaging?
  2. Nope. Didn't work. Anyone else have any suggestions?
  3. Not a bad idea. I'll look into that.
  4. So, I've noticed my wrobot gets stuck during a quest from time to time when I'm using my Rogue. After my rogue dies, it goes back to it's point of death and resurrects, but instead of waiting for full regen, it jumps right back in to fight when the health is only at 50%. Is there any way to get the bot to wait until regen is full health before diving back in? I'd prefer that it goes to stealth and regens until it's full then goes in to fight.
  5. I actually found a way to do it. Saw this thread for offmesh: And it worked perfectly!
  6. I am using the "Easy Profiles Creator"... as I'm not very knowledgeable at writing the XML from scratch.
  7. No. Maybe I'm not doing something right (including my script in here) It's still ignoring my Follow Path and going straight to the Quest turn in NPC. Any ideas? Alliance 1-110 - NightElf - Rogue.xml
  8. Awesome! I'll try that now.
  9. That's a good idea, but that's what I'm not sure how to do. So then I list the Quest Order as "Pickup" for the quest instead of PulseAllInOne, then create a dummy quest for followpath? Then list the turnin for the quest once I get to the right point? Or would I do that through lua script?
  10. I'm working on creating some leveling quest scripts. But one of the quests (To Darnassus) leads the character from the flight path straight to an NPC on the other side of the hotspot for teleporting to Rut'theran Village and my character gets teleported out of Darnassus. Is there a way to get it to navigate around the teleport spot? I've tried setting the hotspot for the NPC further away from the hotspot, but it doesn't help.
  11. Very good points. I'll run with that. Thank you
  12. My plan was to have them all follow the same quest line post 60. So that's true.
  13. Anything ever come of this? I see it's still the same words... Looks like #2 won according the polls (Which was VERY well designed, although I'd drop the WR text at the bottom).
  14. Hello everyone, I know there was a previous attempt at creating some leveling profiles 1-90 and due to personal life situations it got set back indefinitely. So I am going to try and tackle this myself as I've enjoyed playing around with WRobot myself and I think it would be a fun challenge. I am going to dub it Project Zed 14 (From pulp fiction's "Zed's Dead Baby" and 14 races of WoW). I know the other one was planned to be an Alliance and a Horde profile, but as I've been putting this together I think it makes more sense to set it up as a class specific profile. So my plan is create the following: ALLIANCE: Human - Level 1-90 Dwarf- Level 1-90 Gnome - Level 1-90 Draenei - Level 1-90 Worgen - Level 1-90 Human - Level 1-90 Pandaren - Level 1-90 HORDE: Orc - Level 1-90 Undead - Level 1-90 Tauren - Level 1-90 Troll - Level 1-90 Blood Elf - Level 1-90 Golbin - Level 1-90 Pandaren - Level 1-90 I have extensive game play, private server development and individual C++ and C# coding experience. So I am hopeful at completely this. Right now my timeline is as follows: STAGE 1 Alliance: Human, Dwarf and Gnome (to be complete by end of April) Horde: Orc, Undead and Tauren (to be complete by end of April) STAGE 2 Alliance: Draenei, Worgen, Human (to be complete by end of July) Horde: Troll, Bloodelf and Goblin (to be complete by end of July) STAGE 3 ALL Pandaren (to be complete by end of September) I'm probably going to charge for the profiles, only because of the sheer amount of time required to compile them. I'm not yet sure whether I'll charge per race, per faction or package them all up in one zip file and do it as a bundle. So far I am at about level 24 in human and level 15 in orc. It takes time to plow through it all, but I am sure that I will get them tweaked perfectly eventually. Each day I am completing a series (say a block of five or ten levels), I am then running a couple QA tests to ensure that they are working smoothly still. Let me know your thoughts and what you'd like to see.
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