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Ordush

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Posts posted by Ordush

  1. 3 hours ago, valetine said:

    These issues are because of the distance to the target or the terrain, so it doesn't happen often. I use your FC to farm mats, and I never leave the computer, so I can discover these problems.

     

    I am always watching my bots too. Yes there is an issue after the latest update with the movement. I know why it's happening, but the issue with the pet is not something that i am seeing.
    Can you please just try removing addons, and do a fresh WRobot install?

  2. 1 minute ago, valetine said:

    Lightshope Serve.I have tested for a long time, I can confirm that these issue exist.

    Should not be happening on that server. I would understand if it was K3, because it's really badly scripted.

    I have leveled more than 10 chars 1-60 on NH (which is also Elysium), without any of the issues you are writing about. So something is wrong with your setup.

    Please make sure you have no addons on, and perhaps try a fresh WRobot install. ?

  3. Okay, so there is something wrong with your setup, or perhaps you are on a badly scripted server? Because, these issues are no present for others, nor me.

    The issue with turning around after a backtrack is because of the "sleep" time, i'm working on how to fix it.

    What server are you on?

  4. 3 minutes ago, valetine said:

    This problem has always existed, not appeared after the update wrobot. It's just that I have time for feedback today.

    Which one of the bugs has always existed? If you say the pet bug, then it's your install that is something wrong with. Because it has never been reported before, and i have never had that issue. ?

  5. 57 minutes ago, valetine said:

    Pet switching target bug

    If there is a ranged mob and a melee mob attacking you at the same time, and the ranged mob is not in the melee range, the  pet will run to the ranged mob, but it will return at the halfway to attack the melee mob. So the pet cant attack the ranged mob,just keep running between the tow mons.This looks very botly.

     

    Sounds very weird. I have not changed the pet behavior at all, so this must be a bug that came with the new WRobot update.
    I will look into it.

    49 minutes ago, valetine said:

    Backtracking bug on the hills

    When I try to Backtracking on the hill, my character will just keep going down and up the hill because the target will not be in view.

    This looks very botly.

    Also must be a bug that came with the new update. Will diff look into this as well!
    Thanks for the updates

  6. There seems to be some issues with the backtracking, if you have melee abilities like Raptor Strike or Wing Clip enabled.
    I tested this before updating today, i tested it a lot (today, i even had the update prompt). Because someone told me they had issues.
    I then updated to the newest WRobot version (The one with the new interface). And i got the bug too. So the newest WRobot is diff having issues with Melee abilities. (Perhaps Droidz made it so you go in melee if trying to use melee ability now?)

  7. If you need help with anything with the Mage Fightclass for TBC, please post it as a reply to this post.
    I will edit the top post with current posted issues, so it's always up to date.

    Current Reported Issues:

  8. If you have any suggestions for the Mage Fightclass for TBC, please post it as a reply to this post.
    I will edit the top post with current posted suggestions, so it's always up to date.

    Current Reported Issues:

  9. If you have any suggestions for the Druid Fightclass for TBC, please post it as a reply to this post.
    I will edit the top post with current posted suggestions, so it's always up to date.

    Current Reported Issues:

  10. If you need help with anything with the Hunter Fightclass for TBC, please post it as a reply to this post.
    I will edit the top post with current posted issues, so it's always up to date.

    Current Reported Issues:

  11. If you have any suggestions for the Hunter Fightclass for TBC, please post it as a reply to this post.
    I will edit the top post with current posted suggestions, so it's always up to date.

    Current Reported Issues:
    -

  12. If you have any suggestions for the Hunter Fightclass for Vanilla, please post it as a reply to this post.
    I will edit the top post with current posted suggestions, so it's always up to date.

    Current suggestions:
    - Better Pet Food Control (I am currently making this)
    - Nightelf Racial
    - Add elementals to serpent sting ignore
    - Additional backtracking options

  13. If you need help with anything with the Hunter Fightclass for Vanilla, please post it as a reply to this post.
    I will edit the top post with current posted issues, so it's always up to date.

    Current Reported Issues:
    - Melee abilities can cause bugs when you have a pet tanking.
    - Issues with LoS on mountains. (After newest WRobot update)
    - Issues with pet control. (After newest WRobot update)

  14. Hey all!
    Welcome to my side of WRobot. Please if you have anything you want to talk about, add it as a reply to this post , instead of making new topics. This way we can keep all the general talk to this here. :)

  15. Fightclass: Vanilla - Hunter - Beast Mastery & Marksmanship
    1.3.0 (Big update) - New times update!

    - Redesigned the in-game interface
    - Redid the backtracking (it now checks every 15 degrees in a 360 degree circle around target for a spot to stand on).
    - Rewrote the call pet/revive pet so it now works on Kronos 3

  16. Fightclass: Vanilla - Hunter - Beast Mastery & Marksmanship
    1.2.2

    - Fix for CombatRange if not changed
    - Added option to change Feign Death wait time.
    To change it write /run FDDelay = x where you replace x with seconds you want the delay to be. It's currently 4 (was 2 before update)
    MUST BE WHOLE NUMBER!

  17. Fightclass: Vanilla - Hunter - Beast Mastery & Marksmanship:
    Updating fightclass this is what i've currently made work:

    COMING NEXT UPDATE:
    - Fix for CombatRange if not changed
    - Added option to change Feign Death wait time.

  18. Fightclass: Vanilla - Hunter - Beast Mastery & Marksmanship
    1.2.1 (Very big update) - Go happy leveling update

    - You can now do /reloadUI (/script ReloadUI()), without any issues, the UI will load back up (this is how it also works on TBC). :)
    - You can now change Combat Range in-game in the UI. (Default is 25)
    - Blood Fury will now only be used in melee range.
    - Cooldown 2+ mode has been added to all abilities that has modes (Rapid Fire, Bloodfury, Berserking, Beastial Wrath etc.) When in 2+ mode, it will use abiltiies on cooldown, but only if 2 or more mobs are pulled.
    - Will now only cast Arcane Shot if mana is 40% +
    - Added Disengage
    - Added Concussive Shot
    - Added Viper Sting & Wing Clip (They are both pvp oriented, and therefor off by default).
    - Pet no longer attacks target when feeding, unless it's already green in happiness.
    - You can now turn abilities on even though you haven't learned them yet. (This is useful if you are leveling a character). Abilities that has not yet been learned, will give a warning that you haven't learned the ability yet, and it will color the "On" or "Cooldown" in blue instead of green the first time you turn them on.
    If you reload the game or UI, it will turn green, so that it doesn't irritae the eye.

  19. Fightclass: Vanilla - Hunter - Beast Mastery & Marksmanship:
    Updating fightclass this is what i've currently made work:
    COMING NEXT UPDATE:

    - You can now do /reloadUI (/script ReloadUI()), without any issues, the UI will load back up (this is how it also works on TBC). :)
    - You can now change Combat Range in-game in the UI. (Default is 25)
    - Blood Fury will now only be used in melee range.
    - Cooldown 2+ mode has been added to all abilities that has modes (Rapid Fire, Bloodfury, Berserking, Beastial Wrath etc.) When in 2+ mode, it will use abiltiies on cooldown, but only if 2 or more mobs are pulled.
    - Will now only cast Arcane Shot if mana is 40% +
    - Added Disengage
    - Added Concussive Shot
    - Viper Sting & Wing Clip has been added (They are both pvp oriented, and therefor off by default).
    - Pet no longer attacks target when feeding, unless it's already green in happiness.
    - You can now turn abilities on even though you haven't learned them yet. (This is useful if you are leveling a character). Abilities that has not yet been learned, will give a warning that you haven't learned the ability yet, and it will color the "On" or "Cooldown" in blue instead of green the first time you turn them on.
    If you reload the game or UI, it will turn green, so that it doesn't irritae the eye.

  20. Fightclass: Vanilla - Hunter - Beaster Mastery & Marksmanshiip
    1.1.0

    - Rewrote backtracking conpletely. It now looks for a spot to stand, where target is in line of sight, and a viable path is available.
    This is a small update, more angles will be added later, and even more features is coming soon.

  21. Fightclass: Vanilla - Hunter - Beastmaster & Marksmanship
    1.0.2
    - Serpent Sting no longer used on Elementals/Undead
    - Revisited backtracking AGAIN (Droidz 'fix' did not work)
    - Added Aspect of the Monkey (Will only work if Aspect of the Hawk is Disabled)

  22. Fightclass: Vanilla - Hunter - Beast Mastery:
    1.0.1
    - Aspect of the Cheetah no longer tunrs on between mobs or when running away from mobs.
    - Backtracking (Range), made a lot smarter. Does not backtrack if you have aggro, Will not backtrack from mob that is moving. (Still a bug in WRobot, so the range is still 12 instead of 8).
    - Pet now goes in defensive mode when attacking a mob (So if the pet is tanking multiple mobs, it will no longer run back to the player when target is dead).
    - Fixed Lua Error that compares number with nil (This was caused by the fightclass checking if pet was happy, when there was no pet).
    - Fixed Bestial Wrath spelling error that would cause a lua error.
    - A lot of small bug fixes that was not hurting, but shouldn't be there.
    Fightclass: Vanilla - Hunter - Marksmanship:
    1.0.1
    - Aspect of the Cheetah no longer tunrs on between mobs or when running away from mobs.
    - Backtracking (Range), made a lot smarter. Does not backtrack if you have aggro, Will not backtrack from mob that is moving. (Still a bug in WRobot, so the range is still 12 instead of 8).
    - Pet now goes in defensive mode when attacking a mob (So if the pet is tanking multiple mobs, it will no longer run back to the player when target is dead).
    - Fixed Lua Error that compares number with nil (This was caused by the fightclass checking if pet was happy, when there was no pet).
    - A lot of small bug fixes that was not hurting, but shouldn't be there.

  23. Fightclass: TBC - Hunter - Beast Mastery:
    2.0.1
    - Fixed UI messing up if people clicked the fightclass settings before loading the fightclass for the first time.
    - Changed Aspect of the Viper, it now uses Viper if you have less then 80% mana, and you don't have Hawk on, this is in case you use Aspect of the Cheetah, and don't have enough mana to pop hawk.
    - A lot of small fixes that did not affect the gameplay.
    2.1.0
    - Rewrote Fightclass AGAIN, now there is no more lag, not even in the in-game menu! Everything is Silky smooth now! (Prettier Interface as well)!
    - Fixed Bug where bot would walk away from dead targets when trying to loot.
    2.1.1
    - Fixed UI bug, where Aspect of the Viper would Change Aspect of the Hawk.

  24. Mage fightclass TBC - Fire:
    2.0.0 - Rewrite of all the code
    - All of my code has been rewritten in C#
    - It now saves all your settings between sessions. example: Turn off Fire Blast. Then next time you log on it will have saved that setting!
    - When you pause the rotation in-game WRobot itself will pause; The bot doesn't try to auto-shoot anymore!
    - The bot will not attack CC'ed mobs.
    - The bot no longer interupts drinking uless you have full mana.
    - More tight rotation, meaning higher dps and faster use of cooldowns.
    - Much more has been tightened up.
    - A lot of small fixes that did not affect the gameplay.
    - The responsiveness of the in-game UI is now fluent (no longer any delay when you change spells)
    This also means a new chapter, since only minor things needs to be done to my current fightclasses. I will begin working with Vanilla soon.

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