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Ordush

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Everything posted by Ordush

  1. Ordush

    bugs

    Good on ya mate! Good luck. 🙂
  2. Ordush

    bugs

    Either way you still have to edit your npc list. 🙂 So you can either make a quester where you add all the npcs there and then run the quester once to populate your list, or you can probably find it somewhere under tools. 🙂
  3. Ordush

    bugs

    It's in the quester you are using. Open the quester file you are using then in the editor there will be some place you can add NPC's There might even be a shortcut to that in the tools part of wrobot if I recall correctly (so you don't need to open quester) I just can't remember. 🙂
  4. Ordush

    bugs

    You have to set up the NPCs yourself mate. 🙂 If it goes to alliance cities as horde, then it's because your NPC list tells it to go there. Same goes with alliance to horde and why it's skipping gadgetzan. 🙂
  5. Target target swap for sunders only changes your target. The issue you are having with it targeting healers etc. I can guarantee you has something to do with turtle wow, and my guess is it's also what it causes it to move etc. Because otherwise this issue would have come up earlier. 🙂 And comparing my FCs to other FCs is little tough love, since every FC is in most cases pretty unique, unless ofc. you use FC's made with the fightclass editor. 🙂
  6. I can see from your PM you are trying to use it on Turtle wow. if you look through the forum, there are tons of issues with using wrobot on turtle wow. My rotation has absolutely no movement control implemented anywhere. If it moves on its own it's because wrobot does it. if it targets the healer it's probably because of some weird stuff turtle wow has done to the client. Also the FC itself is not made for the custom classes that are on turtle wow. So it's a bit of surprise to me that you can even get it going at all. 😮 TL;DR: WRobot does not play well with turtle wow.
  7. try using spell ID's instead of spell names. Just to see if that makes any difference. 🙂
  8. Unless something has drastically changed with wow private server's api. It should work just fine. 🙂
  9. Hey mate. It's because some private servers handle pet death differently I have tried to fix it for as many different servers and different methods they use as I can over time. It has been an issue since the beginning of private servers.
  10. I don't think so, generally the difference between expansions break the fightclasses. So I wouldn't recommend it.
  11. Where did you put the dll file?
  12. That is weird. Does it only do it with my FC? Also isn't turtle wow like a totally custom server with completely different skills etc?
  13. Hmm The thing is. It's set to check the range between you and the target. if it's too close it should move out. But for some odd reasons, it seems that the range checker is off. Usually, it's because of the target size. But apparently that didn't change anything. So if your char is in the deadzone and the pet gets aggro it doesn't move away? Because that should be handeled by the backtracking code. 😮 HOWEVER the backtracking code is actually checking for a safe spot to stand. If it can't find any it won't move. Perhaps for some odd reason that code is severely slowed down or somewhy canceled. It used to just walk backwards. But that often resulted in backpedeling into other mobs. etc. which is why i changed to look 360 degrees around itself to find a safe spot to run to. This is actually one of the cool features of vanilla version vs TBC version. But seems to be bugging for you. I will see if I can revise the code for you and remove the check safe spot. However it does come with the caveat that it might run into danger and pull even more.
  14. That is sooo weird. I am not sure how to fix it though. As I am using the distance checker made by wrobot. And It's something I have not ever heard of before. Apparently there is some incompatibility with the server you are playing on. Pm me your email that you used to buy it, and I will refund you.
  15. Now I think I understand what you mean by deadzone. In advanced settings of wrobot there should be a button to change something with hitbox sizes. I think the hitbox sizes are different on the server you are playing than wrobot thinks. I am absoultely positive there is a setting in there to change how it calculates the hit-boxes I just can't remember what it is called.
  16. That sounds really weird. Is this a cave that is not on all other servers? Perhaps it's not meshed by wrobot? Movement control is not controlled by the fightclass. But by wrobot. The only moment my fightclass overrides the movement is to move away from the mob if it gets in melee range and you do not have aggro on the mob. Otherwise it's 100% cotrolled by the bot. Edit: Try turning off backtracking or change the combat range see if it makes any difference.
  17. deadzones? Can you specify? What does the Fightclass do or not do?
  18. This topic was last posted on 5 years ago, and apparently the user is also banned. So I don't think you will get any answer tbh. 🙂
  19. Personally I do a ton of my 'heavy' checks in tasks that aren't looped. But rather fires once every loop over my overall rotation. Do care about how many threads you open though especially if you plan to keep more than one on a loop.
  20. I very very highly doubt that it has anything to do with auto-attack, since it would not be seen from outside your client. If you are teleported it's more likely that a GM is watching your bot and teleporting you to see how it reacts. Unfortunately, there is no work-around for the auto-attack because neither wrobot nor the LUA api for vanilla has any other way to do it. Albeit the sound is a tad annoying if you are playing with sound. But it's simply because the bot puts the spell on your action bar then removes it, which is client-sided.
  21. I will look into it, it's been a while since it was updated.
  22. Either that or they are doing the classic. "Collect data and make a ban-wave". 🙂
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