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Ordush

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  1. Hey all I tried to make an in-game frame using lua just the way i would with lua in-game in any other way (macros etc). So in the "spellname" area in the creator i wrote in my code, and i set it to "not spell, is lua script" Ending up with this: <SpellName>if not FrameCreated then FrameCreated = true StatusFrame = CreateFrame("Frame") StatusFrame:ClearAllPoints() StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) StatusFrame:SetBackdropColor(0,0,0,.4) StatusFrame:SetHeight(60) StatusFrame:SetWidth(122) StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90) StatusFrame:SetMovable(true) StatusFrame:EnableMouse(true) StatusFrame:RegisterForDrag("LeftButton") StatusFrame:SetScript("OnDragStart", frame.StartMoving) StatusFrame:SetScript("OnDragStop", frame.StopMovingOrSizing) StatusFrame:Show() end</SpellName> Is there any reason why this does not work? Note: I did try removing the StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) In case it just couldn't find the BgFile, no difference. :) Also tried writing it like this: StatusFrame:SetBackdrop({bgFile = [[Interface\Buttons\WHITE8X8]],}) Any help would be appreciated cheers! :) This is a copy paste from my other post, since i realized that i posted i the wrong forum. :) Edit: I even tried changing it to use lua script as a condition and then just leave the spellname empty liket his: <LuaScript>if not FrameCreated then StatusFrame=CreateFrame("Frame"); StatusFrame:ClearAllPoints(); StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); StatusFrame:SetBackdropColor(0,0,0,.4); StatusFrame:SetHeight(60); StatusFrame:SetWidth(122); StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90); StatusFrame:SetMovable(true); StatusFrame:EnableMouse(true); StatusFrame:RegisterForDrag('LeftButton'); StatusFrame:SetScript('OnDragStart', frame.StartMoving); StatusFrame:SetScript('OnDragStop', frame.StopMovingOrSizing); FrameCreated = true end</LuaScript>
  2. Hey all I tried to make an in-game frame using lua just the way i would with lua in-game in any other way (macros etc). So in the "spellname" area in the creator i wrote in my code, and i set it to "not spell, is lua script" Ending up with this: <SpellName>if not FrameCreated then FrameCreated = true StatusFrame = CreateFrame("Frame") StatusFrame:ClearAllPoints() StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) StatusFrame:SetBackdropColor(0,0,0,.4) StatusFrame:SetHeight(60) StatusFrame:SetWidth(122) StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90) StatusFrame:SetMovable(true) StatusFrame:EnableMouse(true) StatusFrame:RegisterForDrag("LeftButton") StatusFrame:SetScript("OnDragStart", frame.StartMoving) StatusFrame:SetScript("OnDragStop", frame.StopMovingOrSizing) StatusFrame:Show() end</SpellName> Is there any reason why this does not work? Note: I did try removing the StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}) In case it just couldn't find the BgFile, no difference. :) Also tried writing it like this: StatusFrame:SetBackdrop({bgFile = [[Interface\Buttons\WHITE8X8]],}) Any help would be appreciated cheers! :) Edit: I even tried changing it to use lua script as a condition and then just leave the spellname empty liket his: <LuaScript>if not FrameCreated then StatusFrame=CreateFrame("Frame"); StatusFrame:ClearAllPoints(); StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); StatusFrame:SetBackdropColor(0,0,0,.4); StatusFrame:SetHeight(60); StatusFrame:SetWidth(122); StatusFrame:SetPoint("TOPLEFT",ChatFrame1, 0,90); StatusFrame:SetMovable(true); StatusFrame:EnableMouse(true); StatusFrame:RegisterForDrag('LeftButton'); StatusFrame:SetScript('OnDragStart', frame.StartMoving); StatusFrame:SetScript('OnDragStop', frame.StopMovingOrSizing); FrameCreated = true end</LuaScript>
  3. That is because i decided to change the profile Droidz to somethng else, after it flew the whole route without getting 1 hit. I decided to change to one that worked instead.It was not able to fish once in the whole route.
  4. Certainly [F] 01:43:38 - [FightClass] Loading Fight class: C:\Users\Kasper\Desktop\WRobot\FightClass\Resto Druid - TBC.xml [D] 01:43:38 - [Spell] Rejuvenation (Id found: 774, Name found: Rejuvenation, NameInGame found: Rejuvenation, Know = True, IsSpellUsable = True) [D] 01:43:39 - [Spell] Lifebloom (Id found: 33763, Name found: Lifebloom, NameInGame found: Lifebloom, Know = True, IsSpellUsable = True) [D] 01:43:39 - [Spell] Moonfire (Id found: 8921, Name found: Moonfire, NameInGame found: Moonfire, Know = True, IsSpellUsable = True) [D] 01:43:39 - [Spell] Wrath (Id found: 5176, Name found: Wrath, NameInGame found: Wrath, Know = True, IsSpellUsable = True) [D] 01:43:39 - [Spell] Innervate (Id found: 29166, Name found: Innervate, NameInGame found: Innervate, Know = True, IsSpellUsable = True) 01:43:39 - [Loot Stat] Loadded. 01:43:39 - [Fisher] Started 01:43:39 - [LootFilter] Loading. 01:43:39 - [LootFilter] Loaded. 01:43:50 - [Fisher] Fish Pure Water > -900,335 ; 7292,02 ; 32,6575 ; "None" 01:43:52 - [Fisher] Cannot found good position, ignore this fish school 01:43:58 - [Fisher] Fish Pure Water > -953,922 ; 7321,22 ; 32,6575 ; "None" 01:44:00 - [Fisher] Cannot found good position, ignore this fish school 01:44:09 - [Fisher] Fish Bluefish School > -1047,19 ; 7263,17 ; 32,6575 ; "None" 01:44:12 - [Fisher] Cannot found good position, ignore this fish school 01:44:17 - [Fisher] Fish Mudfish School > -1093,03 ; 7220,26 ; 32,6575 ; "None" 01:44:18 - [Fisher] Cannot found good position, ignore this fish school 01:44:18 - [Fisher] Fish Bluefish School > -1120,83 ; 7213,97 ; 32,6575 ; "None" 01:44:21 - [Fisher] Cannot found good position, ignore this fish school 01:45:48 - [Loot Stat] Disposed. 01:45:48 - [LootFilter] Dispose. 01:45:48 - [Fisher] Stopped 01:45:49 - Session statistics: Elapsed time: 00h:02m:10s XP/HR: 0 - 0 min Kills: 0 (0/hr) Deaths: 0 (0/hr) Stucks: 0 (0/hr) Farms: 0 (0/hr) Loots: 0 (0/hr) Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C) Honor/HR: 0 (0) Here is the part with the pools. :) 19 jul 2017 01H40.log.html
  5. Hey all. So i've been fishing in pools for ages without any problems at all. Now today suddently it doens't do it anymore? It just goes the route without fishing at all? The profile is homemade, and as i said fishing in pools has been working just fine previosly. Edit: After looking in the logs it seems that it can't find any "good posistion"? It's Nagrand by Skysong Lake Should be just fine. Pools are close to the land, and there should be no errors at all. Edit Edit: If i turn of pool fishing and make it stand in front of one of the spots, tt has no problem at all.
  6. Thanks for the suggestion, there are a ton of those addons out there, but they all only work in wotlk + because it was no untill then framestack was made available. :(
  7. Unfortunately i don't have the knowhow.on how to do it.
  8. Hey all! I have been googling all day, both for addons and plugins and WRobot in general. Is there any way i can make WRobot accept loot? My situation: I am fishing a shit ton on Hellfire tbc server, and sometimes "Mr. Pinchy" shows up. Problem is that the bot doesn't accept the loot, it fishes, and then the confirm window shows up where i have to click ok. (It's a blue item) After a few moments it just goes on to the next fishing spot. Leaving behind the precious Mr. Pinchy. Any help appreciated! :)
  9. Thank you for the macro. I have already been using this for ages, the thing about this macro is that it actually does clip now and then. If i don't use the macro, but manually use steady shot i do not clip. And it's not because of the attack speed. It's simply due to responsiveness. This is why i began using WRobot, to get above this. Hope anybody has another solution. Again! Cheers!
  10. Hey yall! I'm quite new to WRobot and i'm making my first hunter fight class. So i've got everything working, but my steady shot clips my auto shoot, at least after an arcane shot. Is there any way to make it so it only casts steady shot, if there is more then 1.5 seconds left untill next auto shoot? I tried Casting Time Left, but the problem is that auto shoot is not really a spell, I know it can be counted by addons, so i guess osme lua code could do the trick? :) Cheers!
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