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Fableonian

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Everything posted by Fableonian

  1. Ok i checked your file and i see why it is not casting. What i prefer to use is the option "Combat Only" on False. Just so they top off the party also out of combat. (This is not the problem) For the settings of your heal spells: You are using "For friends (party)" together with "Cast spell on self" so both on true won't work. You should split them, i explain futher down. The setting "Is buff" should be on true with friendly spells otherwise your healer won't cast. Now to have your healer cast on party and on himself you should make 2 spells of the same with different settings. Party: - For friends (party) = True - Is buff = True - Cast spell on self = false - Combat only = false As condition for Party you should use a condition like: - Target Health Percent Self: - For friends (party) = False - Is buff = True - Cast spell on = Player - Cast spell on self = true As condition for Self you should use a condition like: - Health Percent I added your healer profile Where i adjust the Renew en Flash Heal spell Those should work now for you healer healer.xml
  2. Is it possible to add an condition for a specific mob or boss if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name")) i want to add in this line a condition to only execute if fighting target (id) or (name)
  3. Got it working now This is how my code looks like. wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var pos = 1; var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && pos == 1) { Vector3 position = new Vector3(3073.848f, -3116.693f, 294.0692f); // Move to the given position MovementManager.Go(PathFinder.FindPath(position), false); // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { // Wait follow path Thread.Sleep(3000); pos = 0; } } }; Char runs in position and when in position it kept on trying to keep that position while in combat. So to let it run once i added an extra var to it called 'pos' which i set to 1 After the 3sec he gets in position i change it to 0 so the if condition returns false.
  4. It seems that it wants to work, but i think problem is now that since the condition is in combat that char wants to move and fight at the same time so you get a shakescreen.
  5. How to use the condition on this. I want it to work with a self created quest which is not in my questlog and has a complete condition. I tried to use Quest.HasQuest(nameofquest) but did didnt do anything. Any suggestions?
  6. How to let this code run once and how to let it move to a position xyz?
  7. Not looking for the mount/dismount in combat. What i am looking for is if i am fighting a certain mob or dungeon boss where i need to move out of stuff, i want it to move to location x after x seconds for example. The conditions you gave in your example like if in combat, move to xyz. Where can i put those commands? Is it in fightclass profile or questprofile?
  8. Is it possible to setup the bot that char moves to location x when fighting a mob?
  9. Is it possible tot setup thema bot that thema chat moves to locatie x when richting a mob?
  10. Hi, How can i start a quest from a quest item i picked up from a mob and which says: This item begins a Quest. (Example: Tainted Arcane Sliver) Since this is not linked to an NPC for picking up the quest. Any post or tutorials on this?
  11. Or is it just in the quest editor Make 3 times the same quest with in each the different target entry?
  12. Hi, I am having the following problem. Setting up quests seem to be a problem where there are 2 or more objectives for killing x amount of mobs. (example: blood elves quests: Aggression, Felendren the Banished) The problem is that it only tracks if the full quest is completed and not a certain objective of the quest. This causes the character to come in a loop where he/she goes killing every mob that is needed for the quest even if it is already completed. For Felendren the Banished for example: This can take very long before it will be completed because it keeps on going up and down the ramps to kill the mobs (since i play on a private wotlk server where the spawnrates of these mobs are high). How can i make the quest work that it will skip on killing a certain questmob if that objective of the quest is completed? Tnx
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