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2face

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  1. Hey, never played a rogue. Is the apply poison a skill/spell or an item ? Also i just checked ur Conditions on the Leeching Poision and saw that u are checking for the Buff "Leaching Poison" I guess it should be also Leeching Poison. When u apply those buffs what does it say up there in the buff list? How are they called there?

  2. Actually you can easily solve this with a plugin - just check when you are dead and then make the product wait for certain amount of time. Let me see if i can come up with something simple quick for you. Will post here when im done.

     

    //EDIT: There you go: http://wrobot.eu/files/file/705-staydead/ 

    I didnt add any timer randomization, but can add that too if requested. The character will just stay dead for the set amount of time, at the graveyard.

     

    Cheers!

  3. Hi, for some reason the bot keeps skipping waypoints every now and then. I'm using the Quester and set up a FollowPath. I have recorded a path and also turned of is hotspot and turned on force start from first and is complete when reaching the last. 

    Now sometimes the bot just goes to the very last waypoint in the list and uses the auto pathfinding system instead of the waypoints that i defined in the list. I tested it with different set ups and different profiles. It doesnt always happen but alot of times. 

    How can i force the bot to walk the path and not use the hotspot/autopathing system on the very last point in the list? 

    I'm trying to make my firelands farm work 100% perfectly but alot of times it just doesnt follow the path and doesnt pull all the mobs, it just skips them and goes to the last waypoint.

    I also made a bug report. Can anyone else confirm this issue ? I have seen others describing a similiar behaviour, that the bot skips waypoints. 

     

    Thanks in advance!

     

    //Additionally while the bot sometimes doesnt follow the path at all and just stands still, he keeps switching into Quester > FollowPath state and then into Battle Pet state every few seconds. Maybe this is connected to the issue too ?

  4. On 1.12.2015 at 3:51 AM, odd_hippo said:

     

    4. Why if char goes astray (for example on 6th quest) it returns to the nearest point of the 1th quest? He's finished the previous 5, why it don't come back to the ends of the 4-th?

     

    Hi, im facing this exact issue. Somehow it randomly jumps to some other quest step and it's not following the order, even though it should just continue.

    Did you find a solution for your problem ? It doesnt seem to be related to any specific profile. It's seems to be super random, can anyone else confirm this issue ?

     

    As you can see on the picture, after the Fifthpull and KillAllMobs it should just exit the instance, but isntead it goes back up to the 12 Step, thirdPull. There is no special magic or lua happening there, just normal steps with followpath and killandloot.

    quest.JPG

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