eniac86
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Bug Report Comments posted by eniac86
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Still not fixed after this update. Bot does not use flight to reach any destination at all.
Disabled automate-addon now, seems to work now, but could also be because of wtrainer-plugin. To lazy to figure this out. -
when will next update come? the wtrainer plugin fixing this problem is total trash
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bug still there for me at freewind post elevator
bot tries to get to freewind post using the elevator but fails to go up
when going down it just runs over the edge and falls to its death -
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hello, fix your fucking navigation mesh. you got my money you asshole!
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@Droidz 2 people confirmed it also i posted a log please start looking into thread more than once. it's really annoing that you never check back on anything.
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still got the problem today ...
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the "quest item"-tag is straight in the tooltip, you just have to read outr the tooltip -.-
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yes i already tried the plugin you posted but it does not work ?
if i dismount the toon manually the bot is able to take the quest or turn it in, but it will not dismount on it's own. -
an item that is tagged/flagged as "Quest Item" in it's tooltip should never be sellable.
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it has the tag "quest item" in it's tooltip, can't you just check for that?
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i have never come across a single item that was flagged as quest item, that was sellable. just saying if this is intended then i have not the slightest idea what for.
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how is this not a bug? as far as i know all quest items are unsellable, so why even try to and get stuck trying until timeout? this makes no sense at all
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thanks for the plugin.
i only have one mount atm [Whistle of the Violet Raptor] -
I'm not shure if this is the log, but at least i'm being attacked by a razorfen battleguard in it, so it should be ^^
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i will use this plugin and deactivate the addons that autodismount and report back if that fixes it.
Will you put that functionality into the bot core? so it isn't necessary to use plugins for stuff like this ? -
It should be this log. I think the mesh for the tunnes to booty bay is either not there or extremely messed up. It will never use the tunnel and if you place it in the tunnel and start it, it will run into the walls. also everytime it runs to booty bay it will swim through the bay, but is'nt able to walk up the little ramp onto the docks that make up booty bay.
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i got them since the update after the gui update
i think since the last 3 updates that is
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@Droidz will you ever fix this???
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@Droidz Thanks for taking the time finally <3
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@Droidz bump. also please read the thread more carefully:
On 19.2.2018 at 12:39 AM, Ordush said:This does not fix anything?
The first one just tells if a auto-shot is in range, the other one checks attack.It's nice that we can check if a spell is in range. However, this does not give the range.
We need the number (Range as a number).
The methods listed above will make a shit ton of noise if you play with sound, and it uses lua which will slow down the fightclass.
Also try and look at what i wrote above.. I wrote EXACTLY that code.To me it's clear that what is not working is the mob size calculator.
[vanilla] mesh error (video provided)
in Bug Tracker
Posted
@Droidz I added a offmesh connection:
But now this happens: