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mich125

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Everything posted by mich125

  1. Your solution should actually work i think, will try it thanks.
  2. Ive tried it already, didnt change this behavior sadly, like i said in my first post: Its very random behavior, he can run this step correctly 10 times, but then next run he will skip1,2,3 and go straight to 4, and in my profile there is like 15 steps like this one, so almost each run he will do it with one of these steps.
  3. Sure <EasyQuest> <Name>GoTo14th</Name> <QuestId /> <QuestType>FollowPath</QuestType> <QuestClass xsi:type="FollowPathEasyQuestClass"> <Path> <Vector3 X="1256.431" Y="22.70191" Z="33.50569" /> <Vector3 X="1269.236" Y="41.0107" Z="33.50568" /> <Vector3 X="1255.751" Y="66.1565" Z="33.50556" /> <Vector3 X="1272.432" Y="104.288" Z="33.50554" /> </Path> <IsCompleteWhenAtLastPath>true</IsCompleteWhenAtLastPath> <ForceToStartFirstPosition>false</ForceToStartFirstPosition> <IsHotSpots>false</IsHotSpots> <IsLoop>false</IsLoop> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest>
  4. But does it fix the issue of skipping waypoints? Couse i dont think its rly about IsCompleteWhenAtLastPath, since bot pulses steps correctly, its just that he will sometimes in a step when he has followpath: 1 2 3 4 skips 1,2,3 and go straight to 4
  5. @Droidz Any way to fix it, i have like 12 bots atm, and watching them run. After a while, almost every dungeon run some bot will skip followpath waypoints at some point. My profile has many followpath steps with step completed when bot is at last step, and after a while bot will change one of the followpath steps and go straight to last waypoint on this step using pathfinder i guess. On the next run, he can change different followpath step same way, and run the one from previous run flawless, so its pretty random which one he chooses. And some runs he will run every followpath steps flawless, especially first runs he makes everything flawless, the skipping waypoints behavior happens after bot is running for some time. If you cannot fix this, is there any way other than followpath to force bot always go by the list of waypoints, and complete step when at last waypoint, which will work flawless?
  6. Anyone found out how to fix bot skipping waypoints sometimes issue? Once every few dungeon runs, bot will just skip followpath waypoints, and instead use auto pathfinding system and go to last waypoint on the list using it, same issue as in first post. Like maybe there is a better way to force bot following certain waypoints path than followpath?
  7. mich125

    Money/HR counter

    Hey, I have a small suggestion, is it possible for bot not to count gold deposited to the guild bank as a loss for Money/HR counter, or at the very least restart the counter when bot deposits gold to the guild bank. Because atm, if profile contains guild bank deposits, Money/HR counter will be at 0 (negative is not displayed) after gold deposit, so it counts gold deposited to guild bank as lost.
  8. @Droidz You fixed it with this update, works great now, no lag, best support evah!
  9. Thing is i had same problem when i used pure c++ fightclass by Pasterke, so i dont think its fightclass issue. Lets hope what Droidz did will resolve it, will update soon.
  10. Ok will try Ive putted 30fps, should use lower than that?
  11. Ok I started 5 random grind profiles in stormpeaks, cpu usage looks good, non of those C# Compiler processes, will report in a few hours how it looks.
  12. Ok then i will start up some grind profile today for few hours on the same amount of bots and see if this issue persists.
  13. With honorbuddy i could run 12 bots on this machine, no problems, profile looked almost the same.
  14. Well thing is, all i want from this bot is to run this profile over and over, i have characters ready to do it, and wanted to make many more. I can send you this profile if you think its profile fault, but rly there is nothing fancy in it, so i dont understand why its happening;/
  15. I tried druid fightclass made by Pasterke, results were the same. Here is one of logs 20 Feb 2017 11H50 - ltEDK.log.html
  16. OK so, fresh windows install, what i did step by step: 1. Installed Wow 2. Made windows updates 3. Installed directx https://www.microsoft.com/en-us/download/details.aspx?id=35&fa43d42b-25b5-4a42-fe9b-1634f450f5ee=True fremework 4.6 https://www.microsoft.com/en-us/download/details.aspx?id=48130 Visual C + + 2010 (X86) http://www.microsoft.com/en-us/download/details.aspx?id=5555 4. Installed Wrobot 5. Checked windows updates again 6. Started 5 bots cpu usage was below 50%, checked for a few minutes, all was fine, bots run fast, no problems. 7. I woke up in the morning, cpu usage jumps to 80-100% a lot, bot are very slow in responses, every runcode in profile takes long time to execute, those Visual C# Command line compiler show up a lot, and take 10-15% cpu each. Settings i Checked, and it doesnt make any difference: directx9 and directx10 with and without -nodx -nolockframe I dont know what to do now, i checked all possiblities i think, i tried different fightclass it was the same. My profile is running dungeon over and over, its nothing fancy
  17. Ye, when i start wrobot there is non of those, but after a while they start to appear, and it slows down pc, i will try to do a format today and see if it helps
  18. I pmed you the file with flightclass, i dont think i use it
  19. I am running dx9, whats weird are those processes Visual C# Command line compiler, when i start the bots there are non of those, and when i check in few hours they are there, and using most cpu.
  20. Dnno is it normal if i run few wrobot clients? Maybe i should use separate wrobot folder for each client would that help?
  21. After few hours of running, cpu usage spikes a lot, and bots start to slow down. CPU usage looks like that: I use my own fight routine, made in editor, its not c++ one. Profile I use is a dungeon profile in quest mode, it basicly follows steps in a big while loop, same as azyul hb profiles for dungeon farming. When I start bots they run really good, but after few hours they slow down, they go much slower by profile steps. Only plugin I use is Memory Clean.
  22. This one nvm i found the issue in quest profile with this quest
  23. When doing first starting Wod quest: http://www.wowhead.com/quest=35933/azeroths-last-stand There are stairs, and bot cannot find path on them: [N] 09:43:45 - [Path-Finding] FindPath from 4167.176 ; -2293.402 ; 59.9585 ; "None" to 4167.176 ; -2293.402 ; 59.9585 ; "None" (TanaanJungleIntro) [N] 09:43:45 - [Path-Finding] Path Count: 1 (0y) [N] 09:43:46 - [Path-Finding] FindPath from 4066.106 ; -2359.455 ; 86.5929 ; "None" to 4167.176 ; -2293.402 ; 59.9585 ; "None" (TanaanJungleIntro) [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2293.402;59.9585;-4167.176 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2315.923;64.72209;-4167.976 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2296.514;59.96444;-3963.342 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2282.284;59.87351;-4167.417 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2375.914;78.837;-4120.867 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2375.914;78.837;-4120.867 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2377.752;79.65755;-4038.769 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2377.932;78.83668;-4017.743 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2317.163;64.73867;-3965.973 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2296.514;59.96444;-3963.342 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2359.455;86.5929;-4066.106 - 2282.284;59.87351;-4167.417 [N] 09:43:46 - [Path-Finding] Partial result: TanaanJungleIntro - 2293.402;59.9585;-4167.176 - 2363.879;94.69713;-4096.97 Next quest with cannons same thing, he runs into the wall, and cannot find path downstairs: http://www.wowhead.com/quest=34392/onslaughts-end [N] 09:45:20 - [Path-Finding] Partial result: TanaanJungleIntro - 2314.632;64.76498;-4088.745 - 2282.284;59.87351;-4167.417 [N] 09:45:20 - [Path-Finding] Partial result: TanaanJungleIntro - 2296.514;59.96444;-3963.342 - 2281.594;59.87671;-4167.366 [N] 09:45:20 - [MovementManager] Think we are stuck [N] 09:45:20 - [MovementManager] Trying something funny, hang on
  24. Right now, what i am missing the most in this bot is a working autoblacklisting feature. During leveling i often find bot fighting: a) mob which is underground. b) mob which bot cannot reach, and he hits the wall constantly while trying to reach this mob. There should be a feature that auto blacklist the mob if bot cannot reach it. @Droidz Other than that there is still a lot of navigation issues, like i just started leveling new chars today, and in first troll location there is an npc who stands on the wooden platform with narrow entrance, bot would constantly hit the platform to get to the npc instead of going for the entrance, thats just one example.
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