Jump to content

gazlo

Members
  • Posts

    11
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I tested this with multiple fight classes. After using warrior charge or intercept the bot does an unstuck procedure (strafe and jump) almost every time, which looks extremely bot-like. Is there any way to prevent this? I have tried changin the pathfinder settings around to no avail. 08:45:17.993 - [Looting] Loot Thunderhawk Hatchling 08:45:23.671 - [Fight] Player Attack Hecklefang Snarler (lvl 18) [N] 08:45:23.807 - [Path-Finding] FindPath from -1680.312 ; -2000.552 ; 92.35954 ; "None" to -1657.62 ; -2036.933 ; 93.7635 ; "None" (Kalimdor) [N] 08:45:24.022 - [Server] [Path-Finding] -1680.312, -2000.552, 92.35954 to -1657.62, -2036.933, 93.7635 (Kalimdor, ResultPartial=False, ResultSuccess=True, Path count=3, SkipIfPartiel=False, IgnoreServerRoadsWater=False, Time=3 [N] 08:45:24.022 - [Path-Finding] Path Count: 3 (43.38184y, 214ms) [F] 08:45:26.237 - Fightclass successfully casted: Charge() [F] 08:45:26.237 - Iteration took 199ms [F] 08:45:26.823 - Iteration took 431ms [F] 08:45:27.439 - Iteration took 462ms [N] 08:45:27.762 - [MovementManager] Think we are stuck [N] 08:45:27.762 - [MovementManager] Trying something funny, hang on [D] 08:45:27.777 - [MovementManager] Avoid wall: StrafeLeft [F] 08:45:28.116 - Iteration took 523ms [F] 08:45:28.871 - Iteration took 601ms [F] 08:45:29.578 - Iteration took 554ms [F] 08:45:30.285 - Fightclass successfully casted: Heroic Strike() [F] 08:45:30.285 - Iteration took 553ms [F] 08:45:30.714 - Fightclass successfully casted: Rend() [F] 08:45:30.714 - Iteration took 275ms [F] 08:45:31.284 - Iteration took 416ms
  2. Seems like Droidz would rather take the L rather than do or even say anything about this.
  3. Wrobot is detected on Ascension, so there is no point in using it there anyways.
  4. This one fully bugged out and failed, despite no obstacles. 15:14:56.745 - [Fight] Player Attack Vile Familiar (lvl 4) [N] 15:14:56.870 - [Path-Finding] FindPath from -164.5388 ; -4401.474 ; 75.73822 ; "None" to -211.5448 ; -4446.072 ; 67.16218 ; "None" (Kalimdor) [N] 15:14:56.939 - [Path-Finding] Path Count: 13 (84.20556y, 68ms, smoothed) [N] 15:15:04.433 - [MovementManager] Think we are stuck [N] 15:15:04.433 - [MovementManager] Trying something funny, hang on [N] 15:15:05.477 - [MovementManager] Think we are stuck [N] 15:15:05.477 - [MovementManager] Trying something funny, hang on [N] 15:15:06.521 - [MovementManager] Report navmesh poly to avoid it [D] 15:15:06.521 - [MovementManager] Current pos: -201.0316 ; -4411.02 ; 67.65794 ; "None" - Target pos: -211.2587 ; -4445.114 ; 67.16461 ; "None" Continent: Kalimdor Tile: 40.27066_32.37693 [N] 15:15:06.522 - [MovementManager] Waypoint timed out [N] 15:15:06.552 - [MovementManager] Report navmesh poly to avoid it [N] 15:15:06.553 - [Path-Finding] FindPath from -201.0316 ; -4411.02 ; 67.65794 ; "None" to -211.5448 ; -4446.072 ; 67.16218 ; "None" (Kalimdor) [N] 15:15:06.613 - [Path-Finding] Path Count: 9 (66.40439y, 59ms, smoothed) [N] 15:15:22.897 - [MovementManager] Think we are stuck [N] 15:15:22.897 - [MovementManager] Trying something funny, hang on [N] 15:15:23.930 - [MovementManager] Think we are stuck [N] 15:15:23.930 - [MovementManager] Trying something funny, hang on [N] 15:15:24.971 - [MovementManager] Report navmesh poly to avoid it [D] 15:15:24.971 - [MovementManager] Current pos: -213.4031 ; -4420.22 ; 64.04691 ; "None" - Target pos: -211.3215 ; -4450.927 ; 69.47865 ; "None" Continent: Kalimdor Tile: 40.28791_32.40013 [N] 15:15:24.971 - [MovementManager] Waypoint timed out [N] 15:15:26.033 - [MovementManager] Think we are stuck [N] 15:15:26.033 - [MovementManager] Trying something funny, hang on [N] 15:15:27.073 - [MovementManager] Think we are stuck [N] 15:15:27.073 - [MovementManager] Trying something funny, hang on [N] 15:15:28.112 - [MovementManager] Report navmesh poly to avoid it [D] 15:15:28.112 - [MovementManager] Current pos: -213.4031 ; -4420.22 ; 64.04691 ; "None" - Target pos: -211.3834 ; -4451.298 ; 69.66508 ; "None" Continent: Kalimdor Tile: 40.28791_32.40013 [N] 15:15:28.112 - [MovementManager] Waypoint timed out [N] 15:15:35.949 - [MovementManager] Think we are stuck [N] 15:15:35.949 - [MovementManager] Trying something funny, hang on [N] 15:15:36.992 - [MovementManager] Think we are stuck [N] 15:15:36.992 - [MovementManager] Trying something funny, hang on [D] 15:15:37.314 - [Fight] Mob seem bugged 15:15:37.639 - [Fight] Can't reach Vile Familiar, blacklisting it. [N] 15:15:38.037 - [MovementManager] Report navmesh poly to avoid it [D] 15:15:38.037 - [MovementManager] Current pos: -213.4031 ; -4420.22 ; 64.04691 ; "None" - Target pos: -210.425 ; -4449.846 ; 69.02354 ; "None" Continent: Kalimdor Tile: 40.28791_32.40013 [N] 15:15:38.037 - [MovementManager] Waypoint timed out 15:15:38.222 - [Fight] Player Attack Vile Familiar (lvl 3)
  5. 14:44:32.688 - [Fight] Player Attack Mottled Boar (lvl 1) [F] 14:44:32.773 - Iteration took 155ms [F] 14:44:33.948 - Iteration took 168ms [F] 14:44:34.565 - Iteration took 185ms [F] 14:44:34.935 - Iteration took 216ms [F] 14:44:35.305 - Iteration took 217ms [F] 14:44:35.642 - Iteration took 183ms [F] 14:44:36.044 - Iteration took 248ms [F] 14:44:36.380 - Iteration took 184ms [F] 14:44:36.765 - Iteration took 231ms [F] 14:44:37.117 - Iteration took 186ms [F] 14:44:37.485 - Iteration took 216ms [F] 14:44:37.870 - Iteration took 232ms [F] 14:44:38.196 - Iteration took 170ms [F] 14:44:38.539 - Iteration took 189ms [F] 14:44:38.881 - Iteration took 185ms [F] 14:44:39.281 - Iteration took 248ms [F] 14:44:39.653 - Iteration took 218ms [F] 14:44:39.995 - Iteration took 187ms [F] 14:44:40.334 - Iteration took 184ms [F] 14:44:40.660 - Iteration took 171ms [N] 14:44:41.070 - [MovementManager] Think we are stuck [N] 14:44:41.070 - [MovementManager] Trying something funny, hang on This is with no obstacles between the character and the npc. Happens regardless of fight class or profile (tested quester and automaton), with or without plugins. Is there any fix to this melee issue? The bot always targets the mob, stops and faces it for a second or two, and often does the unstuck routine, which looks super botlike of course, before finally running into melee range and starting its rotation. Messing around with pathfinder settings (even turning it off) does not fix the problem.
  6. Fight class does not matter. I have tried with matenia's rogue, and custom made classes (xml) that work fine vs players. I have the same problem in 3.3.5a, the bot doesn't fight players, even when attacked, using grinder. This just happened, player attacked me and bot did not fight back. Ignore combat with all pets is off. Ignore fight with players is off. I don't think pet matters. [F] 14:28:26.492 - [Spell] Cast Renew (Renew) [D] 14:28:27.024 - [Fight] BlackList Felguard during 60 sec 14:28:27.080 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:27.608 - [Fight] BlackList Felguard during 60 sec 14:28:27.664 - [Fight] Player Attacked by Felguard (lvl 60) [F] 14:28:27.792 - [Spell] Cast Renew (Renew) [D] 14:28:28.193 - [Fight] BlackList Felguard during 60 sec 14:28:28.249 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:28.774 - [Fight] BlackList Felguard during 60 sec 14:28:28.830 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:29.341 - [Fight] BlackList Felguard during 60 sec 14:28:29.397 - [Fight] Player Attacked by Felguard (lvl 60) [F] 14:28:29.425 - [Spell] Cast Holy Light (Holy Light) [D] 14:28:29.975 - [Fight] BlackList Felguard during 60 sec 14:28:30.031 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:30.541 - [Fight] BlackList Felguard during 60 sec 14:28:30.596 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:31.160 - [Fight] BlackList Felguard during 60 sec 14:28:31.216 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:31.745 - [Fight] BlackList Felguard during 60 sec 14:28:31.801 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:32.331 - [Fight] BlackList Felguard during 60 sec 14:28:32.386 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:32.926 - [Fight] BlackList Felguard during 60 sec 14:28:32.982 - [Fight] Player Attacked by Felguard (lvl 60) [D] 14:28:33.492 - [Fight] BlackList Felguard during 60 sec 14:28:33.548 - [Fight] Player Attacked by Felguard (lvl 60) 14:28:33.906 - [HumanMasterPlugin] Died, set new timestamp for last death 14:28:34.134 - [Resurrect] Player dead
  7. I have even tried on a completely different computer.
  8. Regardless of FC or settings the bot will not start fighting a player unless attacked first. This means battlegrounder doesn't work properly as it doesn't consider players valid targets to start fighting. I also noticed that even when attacked the bot's behavior is unreliable, sometimes not even attacking back at all (whether fighting npc or not). I think one of the updates must've changed something in code related to players, and the detection is now broken. For example if using battlegrounder you would want to see the bot looking for targets (targeting them, following them) like it does with NPCs, but it will not do this at all and will only react to being attacked. @Droidz any ideas? I have tried fresh reinstall and multiple FCs. edit: this is the topic I made some days ago about battlegrounder
  9. I am trying to use battlegrounder in AV on free mode and the bot practically does nothing. Logs only show "Follow Player..." and then absolutely nothing. When I start the bot it moves for a second or two then just stands there. I tried with a fresh install of wrobot and it's the same. edit: when it does move for a bit this is all it shows [N] 19:32:40.199 - [Path-Finding] FindPath from -1021.594 ; -437.4461 ; 50.69762 ; "None" to -1087.396 ; -349.665 ; 54.46633 ; "None" (PVPZone01) [N] 19:32:40.254 - [Path-Finding] Path Count: 3 (110.1451y, 54ms)
×
×
  • Create New...