Jump to content

dafuqlol

Members
  • Posts

    18
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

dafuqlol's Achievements

Newbie

Newbie (1/14)

2

Reputation

  1. legion has more cosmetics thing ... thats it. pvp wise legion sucks balls and pve? pve was never bad ... lol and yes :d its a different game :D imo its a mix of wildstar and diablo, but still a shit game. /edit you guys shouldnt bot on elys for a few weeks ... you have to wait.
  2. why dont you just create your own profile
  3. no one knows how they exactly are trying to catch you ... there a hundreds if not thousand ways :D i mean ... im pretty sure they could check if "click to move" is enabled and other stuff. if they want to "destroy" antoher bot (lets say superbot XXX) they could easily do that ... sorry for bad english :D and ip/hardware ids (about hdwi im not sure) they will only (also not sure about this one) use it, against "special" botters or enemies ... like people back then with 300 bots etc.
  4. thank you man!
  5. hi (sorry for bad english) what this should do is, turn the teleporter false, if im using hearthstone ... like this wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false ; If(Item Using) but i really dont know how and where to look for this thing (hearthstone id 6948) and how it should look like... can anyone help me PLEASE? i know thats a noob question, but i have spent 1-2 hours and i still have no idea <_> please :(
  6. is the battlegrounder safe to use? i mean ... its pvp ---> blizzard goes full mongo as i know, when it comes to battlegrounder. lol i have no idea
  7. tried everything ... lets say i have this quest "kick the dogs ass" so i have to kick his ass, but how am i supposed to do that? are there any mouse over macros? i really have no idea ... no experience in c++ (whatever). sorry for bad english /edit tried with gatherer my char needs to stay there ... cuz i have to enter ... isnt there a way to make my char stay there?
  8. hi ... my char does quest 1 and quest 2 (kill witchmother) ... but after killing witchmother, he just stand near her corpse and jumps. can anyone help me please? <?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="PickUp" NameClass="ArchdruidofLore" /> <QuestsSorted Action="TurnIn" NameClass="ArchdruidofLore" /> <QuestsSorted Action="PickUp" NameClass="SolidasaRock" /> <QuestsSorted Action="PickUp" NameClass="DeathtotheWitchmother" /> <QuestsSorted Action="Pulse" NameClass="SolidasaRock" /> <QuestsSorted Action="Pulse" NameClass="DeathtotheWitchmother" /> <QuestsSorted Action="TurnIn" NameClass="SolidasaRock" /> <QuestsSorted Action="TurnIn" NameClass="DeathtotheWitchmother" /> </QuestsSorted> <NpcQuest> <NPCQuest Id="94179" Name="Aranelle" GameObject="false"> <PickUpQuests> <int>44106</int> </PickUpQuests> <TurnInQuests /> <Position X="2262.594" Y="6609.824" Z="137.9407" Type="Flying" /> </NPCQuest> <NPCQuest Id="91066" Name="Elothir" GameObject="false"> <PickUpQuests /> <TurnInQuests> <int>44106</int> </TurnInQuests> <Position X="2386.075" Y="6914.492" Z="110.4473" Type="Flying" /> </NPCQuest> <NPCQuest Id="91066" Name="Elothir" GameObject="false"> <PickUpQuests> <int>38235</int> <int>38225</int> </PickUpQuests> <TurnInQuests> <int>38235</int> <int>38225</int> </TurnInQuests> <Position X="2386.075" Y="6914.492" Z="110.4474" Type="Flying" /> </NPCQuest> </NpcQuest> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>Archdruid of Lore</Name> <QuestId> <int>44106</int> </QuestId> <QuestType>InteractWithNpc</QuestType> <QuestClass xsi:type="InteractWithNpcEasyQuestClass"> <HotSpots /> <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith> <Macro /> <IgnoreIfDead>false</IgnoreIfDead> <EntryIdTarget /> <Range>4.5</Range> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Solid as a Rock</Name> <QuestId> <int>38235</int> </QuestId> <QuestType>InteractWithNpc</QuestType> <QuestClass xsi:type="InteractWithNpcEasyQuestClass"> <HotSpots> <Vector3 X="2198.757" Y="7193.32" Z="57.77021" /> <Vector3 X="2157.769" Y="7033.619" Z="71.09662" /> <Vector3 X="2385.297" Y="7193.228" Z="71.2608" /> </HotSpots> <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith> <Macro /> <IgnoreIfDead>false</IgnoreIfDead> <EntryIdTarget> <int>93644</int> <int>93640</int> <int>93602</int> </EntryIdTarget> <Range>4.5</Range> </QuestClass> <ObjectiveCount1>1</ObjectiveCount1> <ObjectiveCount2>1</ObjectiveCount2> <ObjectiveCount3>1</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Death to the Witchmother</Name> <QuestId> <int>38225</int> </QuestId> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="2105.945" Y="7083.521" Z="63.80593" /> </HotSpots> <EntryTarget> <int>91130</int> </EntryTarget> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1>1</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> <Script> public class MyCustomScript { static MyCustomScript() { // You can put here code to run when bot start, you can also add methods and classes. } } </Script> <OffMeshConnections /> </EasyQuestProfile>
  9. so your bots are farming for you and they sell all the stuff on their own? how do you do that - do i need any spec. files? OR you sell them by yourself? thanks for the help
  10. hi is it possible to automate this? gathering and then bots sells all the herb/mining stuff?i really dont know how i can make it work :( i hope that this section is the right one
  11. hi is it possible to automate this? gathering and then bots sells all the herb/mining stuff?i really dont know how i can make it work :( sorry for bad english
×
×
  • Create New...