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79135

WRobot user
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Everything posted by 79135

  1. Hello, can someone write script for open window for add gem in socket slot.
  2. Hello, can someone write script for open window for add gem in socket slot. I can pay for it. Thanks.
  3. I mean which is less costly in using computer resources 1 spells with a large condition or 2 spells with a small condition. In fight class editor.
  4. It is points for start event if char die in the specific place
  5. Do use 1 script with many args or 2 script with small args? Example: CSharp condition A big script: (ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead 1st small script: (ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5) && ObjectManager.Me.IsDead 2nd small script: (ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead
  6. 79135

    Bug with black list

    seemingly resolved
  7. 79135

    Bug with black list

    Black list dont work. Bot try attack mob even if mob is black list zone
  8. Or that it would not open when used relogger on top of other windows
  9. A window with a choice of character that opens automatically on top of all windows
  10. please add function for change position the window, when many windows included it is very unconfortable.
  11. How to get path distance? I need it for: if(pathsFinderDistance > 100){}
  12. "So is the Spell name the exact same name as the mount?" - yes. If you use macro /cast Warhorse char is mount on warhorse
  13. I need for 3.3.5 ver WoW
  14. while(!ObjectManager.Me.IsMounted) { SpellManager.CastSpellByNameLUA(wManager.wManagerSetting.CurrentSetting.FlyingMountName) Thread.Sleep(Others.Random(1500, 2500)); } I need to get name mount from settings
  15. Still some question. how to force bot to use mount with name from my settings?
  16. oh, I wanted to do everything in a simple way, but I have to do everything conditions in the C Shape form..
  17. All another condition like (Me Level && Me In Cast && C Sharp Code && Buff && C Sharp Code) && (Kalimdor || Azeroth) . so?
  18. Why if i add condition type c sharp code with operator || Bot will try use the spell every time not paying attention to other conditions?
  19. Where is "in developer assistance on how to do that" . Link pls
  20. I wait more 30 min. Can it happen from the script? Idk how unsubscribe , help pls //Healing Touch !fight mana > 40% hp< 60% Logging.Write("Healing Touch !fight mana > 40% hp< 60%"); int percentHP = 60; int percentMana = 40; bool need = true; robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) => { if(ObjectManager.Me.HealthPercent < percentHP + 5 && ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance < 100) == 0 && need) { cancelable.Cancel = true; while(ObjectManager.Me.HealthPercent < percentHP + 5 && ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance < 100) == 0 && !ObjectManager.Me.IsDead) { } } };
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