Do use 1 script with many args or 2 script with small args? Example: CSharp condition
A big script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead
1st small script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5) && ObjectManager.Me.IsDead
2nd small script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead