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79135

WRobot user
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Everything posted by 79135

  1. How to stop the event, event start again and again even the char running. using System; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Plugin; using wManager.Wow.Helpers; using System.Collections.Generic; using System.Linq; using robotManager.FiniteStateMachine; using wManager; using wManager.Wow.Bot.States; using wManager.Wow.Enums; using wManager.Wow.ObjectManager; using robotManager; using MemoryRobot; using Memory = wManager.Wow.Memory; using Timer = robotManager.Helpful.Timer; using Math = robotManager.Helpful.Math; using System.Windows.Forms; public class Main : IPlugin { private bool _isLaunched; public void Initialize() { _isLaunched = true; back: Thread.Sleep(5000); Logging.Write("begin"); if (!MovementManager.InMovement) { robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) => { Logging.Write("event still work"); robotManager.Products.Products.InPause = true; Thread.Sleep(1000); robotManager.Products.Products.InPause = false; }; goto back; } } public void Dispose() { } public void Settings() { } }
  2. Update with combat loot (11:00:39 - [Looting] (In combat) Try to loot Mob) - is very good but it is don't work at Vanilla, because Vanilla haven't auto loot(
  3. write please the command for quester profile in format: wManager.wManagerSetting.CurrentSetting.
  4. How to force bot runaway from evading mob(sometimes the monster runs into some object and the character just looks at the monster trying to attack it) wManager.wManagerSetting.CurrentSetting.DetectEvadingMob = true; dont helped. I want to do it without plugin, use just FC. 1.int healthTargetStart =ObjectManager.Target.Health; 2.Thread.Sleep(20000); 3.int healthTargetFinish =ObjectManager.Target.Health; 4.if(healthTargetStart == healthTargetFinish) 5.Move.Backward(Move.MoveAction.PressKey,5000); or BlackList the mob and skip it. But in FC if i use the code with few CD, bot will be spend a lot of time (every 20 sec) on the action. Explain please how to do it differentle. Thanks. UPD. How still put into items the gems with c shape?
  5. Why sometimes go off all wrobots on all(3 computers) in the same time!?
  6. Hello, how to check CD spell at ver. WoW Vanilla?
  7. Why stuck count don't restart game when stuck 10+ times when char is dead? I use the code : wManager.wManagerSetting.CurrentSetting.CloseAfterXDeathsLatest10Minutes = 10; 5 сен 2018 08H25.log.html
  8. Yes , ive. Relogger off , not Bot, just relogger
  9. Relogger is switched off by itself when I start 20 + bots. Load of CPU 70-80 %, RAM - 90%. 1 сен 2018 12H41 - AtMwD.log.html
  10. Thanks you
  11. Hello, in quester profile how to write "is complete condition" when Stuck count > 4?
  12. Thank you). But mb at the bot have another command for "GetAnotherPlayerAttackPlayer"?
  13. Hello, How to check what other player attack me? I need command like it "ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance < 30 && u.OtherPlayer (Idk how right to write) ) > 0".
  14. Someone know how resolve this problem, mb somehow to force the bot press "No"?
  15. ehh, still dont work PF... feel a lot of bans xD
  16. Why sometimes pathsfinder off?! It is very very BAD!
  17. var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); Fight.StopFight(); ObjectManager.Me.Target = unit.Guid; Fight.StopFight(); If I use the code: var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(unit.Position); Work good, but don't select target. If use macro for select target after I get to the goal - it not always correctly selects the target
  18. I don't know why it happen, but char begin attack target even if I add Fight.StopFight() before and after.
  19. For pickpocketing
  20. unfortunately, this command also select a unit and attacks it... BTW Wow ver 3.3.5
  21. Hello, var listUnit = new List<WoWUnit>(); listUnit.AddRange(ObjectManager.GetWoWUnitHostile().Where(u => u.GetDistance2D <= 5).OrderBy(u => u.GetDistance)); foreach (var woWUnit in listUnit) Interact.InteractGameObject(woWUnit.GetBaseAddress, true); The code select target, but char begin attack the "woWUnit" , how just select target without autoattack?
  22. //bad pseudo code: bool reachedP1 = false; if(!reachedP1) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p1); } //p1 is reached here if(ObjectManager.Me.Position.DistanceTo(p1) < 5) { reachedP1 = true; } wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p2); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p...); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pN); If I put the pause and after start bot again running to p1 if he stay < 5 yards from p1. Do you can write code like Droidz wrote for WRobot in Quester Follow path?
  23. var path = new List<Vector3>() { new Vector3(891.3235, -259.2199, -45, "None"), new Vector3(881.2866, -271.8759, -45, "None"), new Vector3(880.6079, -280.9656, -45, "None"), new Vector3(888.381, -293.3022, -45, "None"), new Vector3(890.4747, -304.1179, -45, "None"), }; var min = path[0]; for(int i = 0; i < path.Count; i++) { if(ObjectManager.Me.Position.DistanceTo(min) < ObjectManager.Me.Position.DistanceTo(path)) min = path; else if(i > 0) path.Remove(path); } foreach(var p in path) wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p); Bot run to 2nd point in the path.Why it don't work? Write please working code for Bot go to min distance in the path.
  24. In the one step I create many actions with many conditions. Goto follow path + use stealth + use item + again follow path... + ... . Me so feel more comfortable than a large number of steps in quest profile
  25. When I use the code, bot running into first position, how to do what bot run to the nearby point?

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