Everything posted by 79135
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Combat looting at Vanilla
Update with combat loot (11:00:39 - [Looting] (In combat) Try to loot Mob) - is very good but it is don't work at Vanilla, because Vanilla haven't auto loot(
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Pls remove all the CHAT from wrobot update!
write please the command for quester profile in format: wManager.wManagerSetting.CurrentSetting.
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Anti bug fight with mobs
How to force bot runaway from evading mob(sometimes the monster runs into some object and the character just looks at the monster trying to attack it) wManager.wManagerSetting.CurrentSetting.DetectEvadingMob = true; dont helped. I want to do it without plugin, use just FC. 1.int healthTargetStart =ObjectManager.Target.Health; 2.Thread.Sleep(20000); 3.int healthTargetFinish =ObjectManager.Target.Health; 4.if(healthTargetStart == healthTargetFinish) 5.Move.Backward(Move.MoveAction.PressKey,5000); or BlackList the mob and skip it. But in FC if i use the code with few CD, bot will be spend a lot of time (every 20 sec) on the action. Explain please how to do it differentle. Thanks. UPD. How still put into items the gems with c shape?
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Why BOT sometimes go off !?
Why sometimes go off all wrobots on all(3 computers) in the same time!?
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Check CD spell vanilla
Hello, how to check CD spell at ver. WoW Vanilla?
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Stuck count when died
Why stuck count don't restart game when stuck 10+ times when char is dead? I use the code : wManager.wManagerSetting.CurrentSetting.CloseAfterXDeathsLatest10Minutes = 10; 5 сен 2018 08H25.log.html
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Relogger is down
Yes , ive. Relogger off , not Bot, just relogger
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Relogger is down
Relogger is switched off by itself when I start 20 + bots. Load of CPU 70-80 %, RAM - 90%. 1 сен 2018 12H41 - AtMwD.log.html
- Is complete condition
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Is complete condition
Hello, in quester profile how to write "is complete condition" when Stuck count > 4?
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Player attack player
Thank you). But mb at the bot have another command for "GetAnotherPlayerAttackPlayer"?
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Player attack player
Hello, How to check what other player attack me? I need command like it "ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance < 30 && u.OtherPlayer (Idk how right to write) ) > 0".
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Almost always "Hardware changed"
Someone know how resolve this problem, mb somehow to force the bot press "No"?
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Off pathsfinder
ehh, still dont work PF... feel a lot of bans xD
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Off pathsfinder
Why sometimes pathsfinder off?! It is very very BAD!
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Select target
var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); Fight.StopFight(); ObjectManager.Me.Target = unit.Guid; Fight.StopFight(); If I use the code: var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(unit.Position); Work good, but don't select target. If use macro for select target after I get to the goal - it not always correctly selects the target
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Select target
I don't know why it happen, but char begin attack target even if I add Fight.StopFight() before and after.
- Select target
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Select target
unfortunately, this command also select a unit and attacks it... BTW Wow ver 3.3.5
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Select target
Hello, var listUnit = new List<WoWUnit>(); listUnit.AddRange(ObjectManager.GetWoWUnitHostile().Where(u => u.GetDistance2D <= 5).OrderBy(u => u.GetDistance)); foreach (var woWUnit in listUnit) Interact.InteractGameObject(woWUnit.GetBaseAddress, true); The code select target, but char begin attack the "woWUnit" , how just select target without autoattack?
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Create follow path in quester profile with CShape
//bad pseudo code: bool reachedP1 = false; if(!reachedP1) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p1); } //p1 is reached here if(ObjectManager.Me.Position.DistanceTo(p1) < 5) { reachedP1 = true; } wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p2); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p...); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pN); If I put the pause and after start bot again running to p1 if he stay < 5 yards from p1. Do you can write code like Droidz wrote for WRobot in Quester Follow path?
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Create follow path in quester profile with CShape
var path = new List<Vector3>() { new Vector3(891.3235, -259.2199, -45, "None"), new Vector3(881.2866, -271.8759, -45, "None"), new Vector3(880.6079, -280.9656, -45, "None"), new Vector3(888.381, -293.3022, -45, "None"), new Vector3(890.4747, -304.1179, -45, "None"), }; var min = path[0]; for(int i = 0; i < path.Count; i++) { if(ObjectManager.Me.Position.DistanceTo(min) < ObjectManager.Me.Position.DistanceTo(path)) min = path; else if(i > 0) path.Remove(path); } foreach(var p in path) wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p); Bot run to 2nd point in the path.Why it don't work? Write please working code for Bot go to min distance in the path.
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Create follow path in quester profile with CShape
In the one step I create many actions with many conditions. Goto follow path + use stealth + use item + again follow path... + ... . Me so feel more comfortable than a large number of steps in quest profile
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Create follow path in quester profile with CShape
When I use the code, bot running into first position, how to do what bot run to the nearby point?
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Create follow path in quester profile with CShape
how to write in C++ format the usual follow path like quester profile. I need it for create quester profile(RunCode). So the bot ran to the nearest point and not the starting point of the code. if I write this: wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p1); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p2); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p...); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pN); the bot will always start from the first point of the route.