Jump to content

Zickefoose

Members
  • Posts

    69
  • Joined

  • Last visited

Everything posted by Zickefoose

  1. Figured it out. I think it was the accelerated combat rotation. Turned it off and it's been good since.
  2. Same issue(On Cata). The biggest problem is flying. The party bot will be following along then something forces it to slowly decent and land. Once he landed he dismounts and mounts back up. I thought I saw an option for " Max fly height to ground", I figured that was the problem. Though I have searched and searches and cannot find an option to change this. So I assume it has nothing to do with flight height. Now I remember why I stopped even bothering with WRobot for several months. So many bugs and issues and little to no support. I'd assume because the actual designer is no longer associated with the bot. So, we get what we get. Dunno if its even worth charging someone for the private versions. If the official server version has this many issues I can't imagine how anyone goes more than a few hours without a ban lol. Judging by comments, not many do lol
  3. This is the exact problem I'm having on Cata. It's only the party bot though. He will randomly dismount and mount backup, sometimes getting left behind. The worst part is the flying mounts. It won't follow in flying for long before it randomly starts diving back to the ground slowly and stutterly, then dismounts as he reaches the ground,then mounts back up and follows again if in range. I don't know what to think of it. Nothing in log other than it saying it's dismounting.
  4. Just encountered this problem, though my issue is that when the leader engages a PvP player the party bot does not assist unless it gets damaged or I manually trigger the party bot to start its attack. AnY idea what's up? Ignore pvp players is unchecked. No condition in fight class should be preventing him from helping. He fights fine and uses the pvp skills he is supposed to when manually triggered. This is however on Cata.
  5. FIXED. Turns out all I had to do was use "Is Spell Overlayed". Seems to fix the issues I was having.
  6. Figured it out! I use only Is Spell Overlayed! Awesome! Thanks for this post!
  7. Now that I have unlocked Divine Purpose I have discovered it has the same problem. It must be specific to this one server. I suppose its a countermeasure to botting for sure. Thats means ANY talent that will turn a cast into instant attack will not function correctly :( Hopefully the new Hades server coming out for Cata will not be setup like this. It seems to appear that Bloodsurge for a Warrior is gonna have this exact problem as well. Looks like a no go for this server.
  8. For future reference the CombatLooter for TBC seems to function good enough for Cata.
  9. How would I use this for the Fight Class Editor? I want to trigger an attack when The Art of War procs. But, when I select the talent it adds that buff to my Development Tools (Player/Target Buff/Debuff) immediately. Then when I fetch the info when it does proc it had a second ID. It only looks for the first The Art of War ID and ends up making the condition unusable. This is specific to a certain server. Another server doesn't seem to have this problem. I am not sure if I asked in the right location. But I wanted to make sure it went noticed. EDIT: Perhaps these are counter measures this particular server is using to curb botting. EDIT: Come on, someone give me a reason to resub!
  10. If there is multiple ID's for a certain buff/condition then how do I make it use the specific ID one? It seems to default to the first ID when I add a condition. For example. If im trying to add The Art of War as a spell condition but it had two ID's ( One without it even being triggered,and a 2nd that shows up in Development Tools when I fetch the info while the buff is triggered ). But I cant get it to use the 2nd ID instead of the 1st. I tried using the ID # as the buff, but that doesnt work. How do I add it?
  11. Anyone have a list of Plugins that work for Cata? The ones I had been using for Vanilla dont work. Like CombatLooter. Anyone know of any that work for Cata?
  12. You need more conditions on your spells, and you need to prioritize your spells. In the list move spells up and down. The top = Highest priority ( Or highest priority number ) and the bottom = Lowest priority ( Or lowest priority number ) Example: For summoning, id recommend turning off the pet option at the top left. It doesnt seem to work well with either Warlock pets or Vanilla in general. This is how mine are setup but I also run it in a party atm with a healer ( Endless lifetaps etc ) Note: I add pretty much ALL spells as True for " Add to settings ". Then you just click the gear icon and you turn on desired spells. In case you want to use different summons/builds etc. ------- Summon Voidwalker Spell Settings: Timer = 11500 ( helps prevent double cast ) Check if spell is good distance: False Check if target is in view: False Combat only: False Conditions: Mana Percent = Bigger or Equal 50% Have Pet = False Have Target = False ( So you keep fighting if your void goes down, rather than trying to summon in combat and just dying ) ------ Drain Soul: Spell settings: Timer: 1000 Conditions: Target Health Percent = Smaller or Equal 70% ( If solo, youll want a lower value ) Item Count: ID= 6265, Number= 4, Type=Smaller or Equal ( This checks for soulshards in bag. If below desired number, bot will cast drain soul ) -------- Your Life Tap should have a health % condition too. You dont want to life tap to 0hp and get hit once. I setup 3 different life taps for mine. One to life tap back up out of combat while moving to the next mob. One to life tap for certain conditions during combat and a 3rd for life tap while Renew is active on Warlock. If I get more time ill return to explain more or edit your file and repost it. Good luck, and dont forget about "Spell Settings" and adding more conditions. EDIT: Oh, and if you use pet without the pet option on then youll need to add this in the "Add Spell" where you add spells in the drop down list PetAttack(); Spell Settings: Timer= 3000 Check if spell is good distance= False Check if target is in View=False Combat only= False Not Spell, is lua script= True Conditions: Have Target = True Have Pet = True
  13. The only issue I have is if someone is intentionally trying to tag something right before you. In most cases this person knows your botting and is messing with you. Once the bit targets, it's ready to attack. So if someone attacks the mob between the time you target and the time you actually deal a blow to the mob someone jumps in and tags it. There is no way you can fix that as far as I know. He would have to add the feature. It would be nice to have though.
  14. Yeah I've done that. That's why I asked for a way to heal itself and party members. Because the healer needs healed occasionally to. Ive done some work arounds but nothing really fixes it. I just need to keep high on the spirit with healer for when he wastes heals on itself. That works for now.
  15. Would have to see how you have it set up. Post the profile your using.
  16. No one has anything to add to this? Not at all? Again, my issue is that when bot switches to target party member it doesnt get the heal off in time before it switches back to the mob. Therefor, it ends up casting on itself. How do I fix this? Ive already messed with latency and increase rotation speed option. 1 - 1 Latency works the best. But it still only heals correctly in about 3 out of 5 heals. Sometimes, it will cast renew on itself numerous times before its successful on party member. Once it does this it will NOT cast renew again until the renew timer ends on itself. Even though the condition is for target. Edit: And I feel I know exactly what would fix it... it keeping the party member targetted for maybe 500ms longer than what it does. Is this an editable value? If not, can it be added? Edit2: Forgot to add. I changed the FPS setting inside editor of the healer to 20 and capped FPS to 20. This seemed to have helped to, but did not eliminate the issue. Oh and it cant buff party members either. It will just spam the buff until you turn the bot off. Doesnt read that there is a buff. But in development tools it shows that its reading the buff.
  17. If your keep recasting it sounds like a ping/ms setting. Click General Settings Click Enter advanced settings... ( In the bottom right corner ) Click the top right tab named " Other options " Change latency around. I believe default is 150-500 or something like that. Try increasing it. to like 500-700 and see how it casts, keep making adjustments until you hit the sweet spot. You might even need to lower the latency rather than raise it. But, this should be the first step to any issue like this. Each product and certain classes will need different latency settings to function correctly. This is only something you can figure out via trial and error on your connection. It seems to recast because it does not register that the initial cast was successful, it will just keep doing this because its not picking up that it was casted in time. Oh and one more thing, in the "Product Settings" after selecting Fishbot, make sure you change the " Wait time for loot ". I have mine set for 1500. EDIT: Nearly EVERY profile I run I need to us a ping of 1 - 1 to get it to function correctly ( Or atleast as correct as I can get it ). Particularly the healbot I made via fightclass editor ) I have not fished in awhile, so ill have to test again if I use 1 - 1 for fishing as well.
  18. Pathfinding in general is terrible for Vanilla WoW. To add to this, does anyone know of a way to 'patch' pathfinding? For example, the bot likes to go around obstacles when it doesnt NEED to go around them. Surely everyone knows what im talking about. Instead of running 40 yards straight to the target, pathfinding routes him WAY around, like a large rock or multiple trees. Each and everytime in the same locations. Super bottish. How can one go about patching these spots? How can I make a simple route for pathfinding to use also when navigating these areas?( P.S. the profile I made goes RIGHT THROUGH this area, it does not care. It still wants to use pathfinding to go around unneeded obstacles. I think us being able to fix pathfinding is the only option. But, I dont even know that is an option?
  19. Are you using the Fight Class editor or are you attempting to do it via C#? I can give tips for healing with Fight Class editor, but not C#.
  20. Yup, I cant get it to work on Vanilla either. It WILL use Life Tap on "occasion" but when it does it only does it once. I even removed the use of all spells but Shadowbolt and Life Tap. Mostly, he will just sit there in melee attack waiting for mana to regen back to shadowbolts mana condition. Instead of Life Tapping back to Shadowbolts mana condition. Rarely, he will atleast Life Tap ONCE the moment he drops below mana threshold. Guess broken conditions is all we have on the private server side of things :( EDIT: Fixed. I had to make Check if spell good distance "False" And Check if target is in view "False". Then it started working.
  21. https://wrobot.eu/files/category/161-wrobot-for-wow-vanilla/ Edit: I strongly urge you to stay away from the Ryze 1-60 Quester. Its a scam. Read the comments/reviews on profiles/classes before you purchase. Nearly all of them dont function like they claim in the descriptions.
  22. The " Max units near target" does not work for Vanilla. Whether I use 0, 1 or 10. Nothing changes, he still pulls even if there is 5 hyenas standing in a 3 foot circle. I will try the avoidit addon and hope that fixes it.
  23. To add to this, the issue im having is that when bot tries to heal party it switches off mob to the party member that needs healed. But often times, he starts the cast AFTER switching back to the target. So it ends up healing itself since there is an enemy targeted. This is super bad if I use anything other than 1 -1 ping setting in advanced options. If I use 1-1 it at least heals correctly in about 1 out of 3 tries. I have tried the speed up rotation option but that doesn't seem to fix it. So, how can I increase the time he targets a party member to heal before switching back to enemy? That appears to be the issue. He flashes back and fourth and cant keep up I guess.
  24. I think it would be very much possible to run 5 in a dungeon if setup right with good fight classes. I want to try it, atleast by controlling 1 and having the other 4 follow and do there thing. Need multiple computers if I was gonna do that.
×
×
  • Create New...