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valetine

WRobot user
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Posts posted by valetine

  1. HI:

    Recently, I was unable to connect to the wrobot server. When I started wrobot, nothing happened. Similarly, I can't open the official website of wrobot.

    C:\Users\xxxx>ping wrobot.eu
    
    正在 Ping wrobot.eu [104.28.29.218] 具有 32 字节的数据:
    请求超时。
    请求超时。
    请求超时。
    请求超时。
    
    104.28.29.218 的 Ping 统计信息:
        数据包: 已发送 = 4,已接收 = 0,丢失 = 4 (100% 丢失),


    I think this is because of the Chinese government's GFW project, because when I use a VPN proxy (such as SSTap), I can access the official website of wrobot, but in the case of using VPN, I still can't connect to the wrobot server. , an error message will appear.

    (I have removed the wrobot many times and re-downloaded it, still can't connect to the server.)


    How should I do?

    Error.jpg.ec0bde86fb030f2b244e937e03ed33a3.jpg

    21 7月 2018 09H08 - LeJCaQ.log.html

    21 7月 2018 09H54.log.html

  2. On 6/25/2018 at 6:31 PM, Droidz said:

    User group problem resolved, everything should be good now, sorry for the inconvenience.

    The 10-year license I purchased is about to expire, what happened?

  3. 18 minutes ago, Ordush said:

    Should not be happening on that server. I would understand if it was K3, because it's really badly scripted.

    I have leveled more than 10 chars 1-60 on NH (which is also Elysium), without any of the issues you are writing about. So something is wrong with your setup.

    Please make sure you have no addons on, and perhaps try a fresh WRobot install. ?

    These issues are because of the distance to the target or the terrain, so it doesn't happen often. I use your FC to farm mats, and I never leave the computer, so I can discover these problems.

     

  4. 17 minutes ago, Ordush said:

    Okay, so there is something wrong with your setup, or perhaps you are on a badly scripted server? Because, these issues are no present for others, nor me.

    The issue with turning around after a backtrack is because of the "sleep" time, i'm working on how to fix it.

    What server are you on?

    Lightshope Serve.I have tested for a long time, I can confirm that these issue exist.

  5. Another problem is that after Backtracking, the character cannot face the target at the first time.
    After the shooting fails( game error message 'Target needs to be in front of you' ), the character will face the target correctly.

  6. 1 minute ago, Ordush said:

    Which one of the bugs has always existed? If you say the pet bug, then it's your install that is something wrong with. Because it has never been reported before, and i have never had that issue. ?

    Both of the tow bugs has always existed.

    Pet switching target bug  because of that the pet don't have enough time to go to near ranged mob.

    Backtracking bug on the hills because of that the target will not be in view.

  7. 15 minutes ago, Ordush said:

    Sounds very weird. I have not changed the pet behavior at all, so this must be a bug that came with the new WRobot update.
    I will look into it.

    Also must be a bug that came with the new update. Will diff look into this as well!
    Thanks for the updates

    This problem has always existed, not appeared after the update wrobot. It's just that I have time for feedback today.

  8. Pet switching target bug

    If there is a ranged mob and a melee mob attacking you at the same time, and the ranged mob is not in the melee range, the  pet will run to the ranged mob, but it will return at the halfway to attack the melee mob. So the pet cant attack the ranged mob,just keep running between the tow mons.This looks very botly.

     

  9. 12 minutes ago, Droidz said:

    https://forum.elysium-project.org/topic/34281-getting-debufftype-out-of-unitdebuff/?do=findComment&comment=315238

    Not tested: 

    
    anyCurse = false;
    for i = 1, 16 do
        local debuffTexture, debuffApplications, debuffDispelType = UnitDebuff("player", i);
        if debuffDispelType and debuffDispelType == "Curse" then
            anyCurse = true;
    		return;
        end
    end

     

    Thanks,but......still not work.

    Same debug message in the log:

    [D] 20:37:37 - [FightClass] Remove Lesser Curse - NeedToRun = false - condition
    [D] 20:37:37 - [FightClass] Remove Lesser Curse - NeedToRun time to execute: 31

     

    curse.jpg

    debuffApplications.xml

  10. 2 hours ago, Droidz said:

    Thanks for your help, I have replaced UnitAura with UnitDebuff,but still not work.

    Even if I try to replace debuffAuraType with debuffType, it is still not work.

    There is a debug message in the log:

    [D] 19:57:18 - [FightClass] Remove Lesser Curse - NeedToRun = false - condition

     

    debuffAuraType.xml

    debuffType.xml

  11. I want to add Remove Lesser Curse to mage FightClass by Fight Class Editor.

    Which “ conditions” i need to ues?

    It seems impossible to add all the curses by the conditions:Buff

    And Check if any buff/debuff by type seems not work in vanilla.

    LuaScript:

    anyCurse = false;
    for i=1,40 do
    	local name, rank, icon, count, debuffAuraType = UnitAura("player", i);
    	if name and debuffAuraType and debuffAuraType == "Curse" then
    		anyCurse = true;
    		return;
    	end
    end

    Return Value Research:

    true

    Return Value Var:

    anyCurse

     

    Remove Lesser Curse.jpg

  12. On 2017/10/14 at 3:01 AM, arkhan said:
    
    static Main()
        {
            wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => {
                if (unit.IsValid && ObjectManager.Target.IsTargetingMyPet && ObjectManager.Target.GetDistance <= 5)
                {
                    wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey, 1500);
                }
            };
        }

    1)not tested, but that doesn't check if they are an obstacle behind you.

    2) you could do more properly by using  

    
    MovementManager.Go(PathFinder.FindPath(ObjectManager.Me.Position, new Vector3(ObjectManager.Me.Position.X,
                    ObjectManager.Me.Position.Y + 15,
                    ObjectManager.Me.Position.Z)));

    For example

    How to use this code?

    static Main()
        {
            wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => {
                if ((ObjectManager.Target.HaveBuff("Frost Nova") || ObjectManager.Target.HaveBuff("Frostbite")) && ObjectManager.Target.HealthPercent >= 10 && ObjectManager.Target.GetDistance <= 8)
                {
                    MovementManager.Go(PathFinder.FindPath(ObjectManager.Me.Position, new Vector3(ObjectManager.Me.Position.X,
                    ObjectManager.Me.Position.Y + 15,
                    ObjectManager.Me.Position.Z)));				
                }
            };
        }

    Use like this has not work.

  13. 1 minute ago, Mike-Mail said:

    I do not believe you can do this with the "quester profiles" but what are you trying to do? move to next zone at a level or just grind mobs for gold?

    If you want to grind mobs for gold you need to set up 2 profiles (doesnt matter if quester or grinder profiles) and use relogger for a timer.

     

    Need anymore help just Pm me.

    Thank you very much for your reply.

    I just ues this for grind to level ,and i dont want to grind in a area for  a long time, in order to avoid the account being banned.

  14. 23 hours ago, Droidz said:

    Hello, this code check riging skill level, yes you can use this code in your fightclass (with "C Sharp Code" condition)

    I dont wanna use cat form to travel when i have learned riding skill,so i ues under code in my fight class.

            if ((wManager.Wow.Helpers.Skill.GetValue(wManager.Wow.Enums.SkillLine.Riding)) <150 && !ObjectManager.Me.HaveBuff("Cat Form") && ObjectManager.Me.HealthPercent >= 81 && Cat.KnownSpell && ObjectManager.Me.Target < 1 && ObjectManager.Me.ManaPercentage > 70 && !(ObjectManager.Me.InCombatFlagOnly) && ObjectManager.Me.HaveBuff("Thorns") && ObjectManager.Me.HaveBuff("Mark of the Wild"))
            {
                 Cat.Launch();
    			 Thread.Sleep(400);
            } 	

    But it seems not work.

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