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Ke1ka

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  1. Nope, got banned too, just after server restart.
  2. Hi folks. Is there any list of possibilities (like implementing a relogger plugin, or any kind) to iteract with wow process during character screen? I want to create/delete characters with specific parameters. I am familiar with wrobot plugins implementation, and msvs/c# stuff.
  3. Seems like still detected @Droidz
  4. I dont know how exactly i got banned, but: There are 4 accounts on tauri, 3 of them were used with bots, 1 wasn't from the first accident (lat time two weeks ago). I woke up, all 4 banned, 2 of them were botting in the middle of the night, 1 was just attached to wrobot, with message "This account (XXXXXXXXXXXXXXX) is currently banned from our server until 2018-11-03 XXXXXXXX Reason: Wrobot (Evermoon)" And the last one: This account (XXXXXXXXX) is currently banned from our server until 2018-10-20 XX:XX:XX. Reason: Wrobot (MYFIRSTACCOUNT, MYSECONDACCONT, MYTHIRDACCOUNT, Evermoon)Thank you for your understanding. Reaaly cant understand, is this automatic, or some kind of manual bans, really dont know.
  5. Guys, I have one simple question - my typical usage of old unlimited sub - is max 3 bot per IP. Will I get any restrictions in that case?
  6. I am using exactly this QuestType. This looks like: 1. Character moving on points, which are defined in quest (followpath type) 2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call. 3. Character starting to move to next point from quest profile, overriding moveto() call from plugin.
  7. Орнул конечно, но в нашем случае лучше .dnSpy/Reflector.
  8. Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance.
  9. What exactly does ObjectManager.GetUnitAttackPlayer(List<WoWUnit>); method does? Simple one is obvious: rets list of attacking our player mobs, but whats about that list passing into? Im seeking a way to handle sort of "tanking" profile, and want to get mobs which are not aggroed by me, but someone from party to get them off from other party members. I thought this method is a key, casted Party to WoWUnit list, and getting empty list after call after return in any cases, even when party member got aggro.
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