Everything posted by Ke1ka
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mass ban in stormrage, or was it just me?
Nope, got banned too, just after server restart.
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Character select screen iteraction.
Hi folks. Is there any list of possibilities (like implementing a relogger plugin, or any kind) to iteract with wow process during character screen? I want to create/delete characters with specific parameters. I am familiar with wrobot plugins implementation, and msvs/c# stuff.
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[TAURI] Wrobot detected
Seems like still detected @Droidz
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[TAURI] Wrobot detected
I dont know how exactly i got banned, but: There are 4 accounts on tauri, 3 of them were used with bots, 1 wasn't from the first accident (lat time two weeks ago). I woke up, all 4 banned, 2 of them were botting in the middle of the night, 1 was just attached to wrobot, with message "This account (XXXXXXXXXXXXXXX) is currently banned from our server until 2018-11-03 XXXXXXXX Reason: Wrobot (Evermoon)" And the last one: This account (XXXXXXXXX) is currently banned from our server until 2018-10-20 XX:XX:XX. Reason: Wrobot (MYFIRSTACCOUNT, MYSECONDACCONT, MYTHIRDACCOUNT, Evermoon)Thank you for your understanding. Reaaly cant understand, is this automatic, or some kind of manual bans, really dont know.
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[TAURI] Wrobot detected
- 2.0.1v Bot closing after 5 min
Guys, I have one simple question - my typical usage of old unlimited sub - is max 3 bot per IP. Will I get any restrictions in that case?- Movement Priority
I am using exactly this QuestType. This looks like: 1. Character moving on points, which are defined in quest (followpath type) 2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call. 3. Character starting to move to next point from quest profile, overriding moveto() call from plugin.- Покупка ключа
Орнул конечно, но в нашем случае лучше .dnSpy/Reflector.- Movement Priority
Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance.- GetUnitAttackPlayer overload
What exactly does ObjectManager.GetUnitAttackPlayer(List<WoWUnit>); method does? Simple one is obvious: rets list of attacking our player mobs, but whats about that list passing into? Im seeking a way to handle sort of "tanking" profile, and want to get mobs which are not aggroed by me, but someone from party to get them off from other party members. I thought this method is a key, casted Party to WoWUnit list, and getting empty list after call after return in any cases, even when party member got aggro. - 2.0.1v Bot closing after 5 min