Ke1ka
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Posts posted by Ke1ka
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Hi folks. Is there any list of possibilities (like implementing a relogger plugin, or any kind) to iteract with wow process during character screen? I want to create/delete characters with specific parameters. I am familiar with wrobot plugins implementation, and msvs/c# stuff.
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Seems like still detected @Droidz
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I dont know how exactly i got banned, but:
There are 4 accounts on tauri, 3 of them were used with bots, 1 wasn't from the first accident (lat time two weeks ago).
I woke up, all 4 banned, 2 of them were botting in the middle of the night, 1 was just attached to wrobot, with message "This account (XXXXXXXXXXXXXXX) is currently banned from our server until 2018-11-03 XXXXXXXX
Reason: Wrobot (Evermoon)"And the last one:
This account (XXXXXXXXX) is currently banned from our server until 2018-10-20 XX:XX:XX.
Reason: Wrobot (MYFIRSTACCOUNT, MYSECONDACCONT, MYTHIRDACCOUNT, Evermoon)
Thank you for your understanding.Reaaly cant understand, is this automatic, or some kind of manual bans, really dont know.
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On 9/30/2018 at 5:06 PM, skip80k said:
any news? its still detected
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Guys, I have one simple question - my typical usage of old unlimited sub - is max 3 bot per IP. Will I get any restrictions in that case?
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7 hours ago, Droidz said:
Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots")
I am using exactly this QuestType. This looks like:
1. Character moving on points, which are defined in quest (followpath type)
2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call.
3. Character starting to move to next point from quest profile, overriding moveto() call from plugin.
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On 31.10.2017 at 6:30 PM, ivanra said:
еще вариант
Орнул конечно, но в нашем случае лучше .dnSpy/Reflector.
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Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance.
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What exactly does ObjectManager.GetUnitAttackPlayer(List<WoWUnit>); method does? Simple one is obvious: rets list of attacking our player mobs, but whats about that list passing into? Im seeking a way to handle sort of "tanking" profile, and want to get mobs which are not aggroed by me, but someone from party to get them off from other party members. I thought this method is a key, casted Party to WoWUnit list, and getting empty list after call after return in any cases, even when party member got aggro.
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On 09.05.2017 at 9:07 PM, Droidz said:
Problem resolved, update wrobot again
Still existing, but I try to work with private server version (tbc). May that be a problem?
mass ban in stormrage, or was it just me?
in General discussion
Posted
Nope, got banned too, just after server restart.