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Ke1ka

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Posts posted by Ke1ka

  1. I dont know how exactly i got banned, but:

    There are 4 accounts on tauri, 3 of them were used with bots, 1 wasn't from the first accident (lat time two weeks ago).

    I woke up, all 4 banned, 2 of them were botting in the middle of the night, 1 was just attached to wrobot, with message "This account (XXXXXXXXXXXXXXX) is currently banned from our server until 2018-11-03 XXXXXXXX 
    Reason: Wrobot (Evermoon)"

    And the last one: 

    This account (XXXXXXXXX) is currently banned from our server until 2018-10-20 XX:XX:XX. 
    Reason: Wrobot (MYFIRSTACCOUNT, MYSECONDACCONT, MYTHIRDACCOUNT, Evermoon)
    Thank you for your understanding.

    Reaaly cant understand, is this automatic, or some kind of manual bans, really dont know.

  2. 7 hours ago, Droidz said:

    Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots")

    I am using exactly this QuestType. This looks like:

    1. Character moving on points, which are defined in quest (followpath type)

    2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call.

    3. Character starting to move to next point from quest profile, overriding moveto() call from plugin.

  3. Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance.

  4. What exactly does ObjectManager.GetUnitAttackPlayer(List<WoWUnit>); method does? Simple one is obvious: rets list of attacking our player mobs, but whats about that list passing into? Im seeking a way to handle sort of "tanking" profile, and want to get mobs which are not aggroed by me, but someone from party to get them off from other party members. I thought this method is a key, casted Party to WoWUnit list, and getting empty list after call after return in any cases, even when party member got aggro.

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