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    Condition Number:
    Pet Health Percent -> Percent health of your pet (0 to 100)
    Target Health Percent -> Percent health of your current target (0 to 100)
    Health Percent -> Your Percent health (0 to 100)
    Combo Point -> Your combo point
    Mana -> Your mana
    Rage -> Your Rage
    Focus -> Your Focus
    Energy -> Your Energy
    Chi -> Your Chi
    Runes -> Your Runes
    Runic Power -> Your Runic Power
    Soul Shards -> Your Soul Shards
    Eclipse -> Your Eclipse
    Holy Power -> Your Holy Power
    Alternate -> Your Alternate
    Dark Force -> Your Dark Force
    Light Force -> Your Light Force
    Shadow Orbs -> Your Shadow Orbs
    Burning Embers -> Your Burning Embers
    Demonic Fury -> Your Demonic Fury
    Arcane Charges -> Your Arcane Charges
    Target Distance -> Distance between your character and your current target
    Distance Pet To Target -> Distance between your pet and your current target
    Distance Me To Pet -> Distance between your character and your pet
    Me Level -> Your level
    Target Level -> The level of your current target

    Condition Unit Near:
    Hostile Unit Near -> Number of npc hostiles in the radius selected (radius starting at the position of your character)
    Unit Attack Player Near -> Number of npc attacking your character in the radius selected (radius starting at the position of your character)
    Hostile Unit Near Target -> Number of npc hostiles in the radius selected (radius starting at the position of your current target)
    Unit Attack Player Near Target -> Number of npc attacking your character in the radius selected (radius starting at the position of your current target)

    Condition String Bool:
    Buff -> Check if your character has buff (buff name in english, case sensitive)
    Target Buff -> Check if your target has buff (debuff) (buff name in english, case sensitive)
    Pet Buff -> Check if your pet has buff (debuff) (buff name in english, case sensitive)
    Know Spell -> Check if your know selected spell (spell name in english, case sensitive)
    Is Spell Usable -> Check if your selected spell is usable (spell name in english, case sensitive)

    Condition Bool:
    In Battleground -> True if the current map is an Battleground
    Have Target -> True if your character has currently an target
    Have Pet -> True if your character has an pet
    Me In Combat -> True if your character is in fight
    Me In Move -> True if your character moving
    Target In Move -> True if your target moving
    Pet In Move -> True if your pet moving
    Target In Cast -> True if your target casting spell or using item
    Pet In Cast -> True if your pet casting spell or using item
    Me In Cast -> True if your character casting spell or using item
    Target Is Player -> True if your current target is an player
    Target Is Summoned -> True if your current target is summoned (sample: pet)
    Target Pet Is My Target -> True if your character and your pet have same target
    Target Targeting Me -> True if your current target has for target your character
    Target Targeting Me Or My Pet -> True if your current target has for target your character or your pet
    Target Targeting My Pet -> True if your current target has for target your pet
    Target Is Elite -> True if your current target is an npc elite
    Target Is World Boss -> True if your current target is an npc world boss
    Me Is Stunned -> True if your character is stunned
    Target Is Stunned -> True if your current target is stunned
    Pet Is Stunned -> True if your pet is stunned
    Me Is Swimming -> True if your character is swimming
    Target Is Swimming -> True if your current target is swimming
    Pet Is Swimming -> True if your pet is swimming
    Me Is Flying -> True if your character is flying
    Target Is Flying -> True if your current target is flying
    Pet Is Flying -> True if your pet is flying

    Condition String:
    C Sharp Code -> C#.net code with acces at wManager.dll and robotManager.dll (sample: ObjectManager.Me.HealthPercent < 70 && ObjectManager.Me.HealthPercent > 50)

    Condition Item Number:
    Item Count -> Number of items (by item id)

    Condition Lua:
    Lua Script -> Lua script (with wow lua API) (sample: )

    Condition Buff Stack:
    Buff Stack -> Number of stack by buff of your character (buff name in english, case sensitive)
    Buff Stack Target -> Number of stack by buff of your target (buff name in english, case sensitive)
    Buff Stack Pet -> Number of stack by buff of your pet (buff name in english, case sensitive)


    Samples conditions type here: 
     
     
    Spell no found / don't works, reply here: 

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