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Job Schipper

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  1. I submitted my slam fightclass to the downloads section: Its for vanilla only, but it should show you how to make your own for other versions.
  2. Version 1.0.0

    116 downloads

    Introduction This class is based on the popular 2-handed fury improved slam spec: auto-attack -> instanly slam -> repeat Features Works with flurry Uses charge when available Uses revenge when available Uses bloodrage when available Uses execute when available and own health is below 70% (else it saves the rage for next fight) Keeps battleshout buff up Setup (READ BEFORE USING!) The fight class is based on weapon speed 3.6. If your weapon has speed a different speed, follow the steps below!! In order to have the correct timing for slam right after an auto attack, you will have to modify the Slam timers(2) in the fight class. Example: changing the timer for weapon speed 3.8 open the wrobot fight class editor load the fightclass select the top slam from the spell section (this is the one used when flurry is active) change the timer to 2680 ( = 3800 * 0.7 + 20) note: the +20 is added to make sure it does not trigger slam too early, you can play around with this number if needed. note: this is based on 30% attack speed with 5 points in flurry note: if you have less points in flurry, change the 0.7 accordingly select the bottom slam from the spell section (this is the one used when flurry is not active) change the timer to 3820 ( = 3800 + 20) note: the +20 is added to make sure it does not trigger slam too early, you can play around with this number if needed. Contributions The rotation does not always work perfect, sometimes slam gets interrupted, but most of the time it is working well. If you find any improvements, please comment below!
  3. I found a solution to this, without needing to to know if an auto attack "just happened". Heres what to do (DIY with fightclass editor): Add "Slam" to your fightclass, and for timer put down your weapon speed. So for instance, for my WW axe with speed 3.6, put down timer: 3600 This way, it will work as intended most of the time. When you start attacking, it will autoattack + instantly slam, and repeat. I will upload a fight class that does this soon (vanilla), that also incorporates the adjusted speed for Flurry.
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