Pudge
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Bug Report Comments posted by Pudge
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How can I find error like this? When I have about 1000+ steps in profile?
[E] 11:13:17 - Compilator Error (steps cache) :
q:\WRobot\Data\temp\l1r0zg2v.0.cs(3488,2) : error CS1026: ) expected -
48 minutes ago, Droidz said:
you probably use "Var.GetVar("varname")" instead "Var.GetVar<type>("varname")" ( https://docs.microsoft.com/dotnet/csharp/misc/cs0411 )
Var.GetVar("RND5451") == 2
How could I have missed it! Thank you so much!... -
@Droidz I have no idea how to fix this, I'm trying to find error in the one profile for about 2 hours but still got them ........ please help
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On 4/24/2021 at 3:51 PM, Droidz said:
you have probably error on one of your steps, in this case bot use old method to run steps (you will get again slow problem)
How can I find a problematic 'step' if I have hundreds and thousands of them in the one profile? Now I have a major headache because of this errors...
[E] 15:00:57 - Compilator Error (steps cache) : q:\WRobot_gatherer1\Data\temp\agsvn3p3.0.cs(1111,12) : error CS0411: The type arguments for method 'robotManager.Helpful.Var.GetVar(string)' cannot be inferred from the usage. Try specifying the type arguments explicitly. q:\WRobot_gatherer1\Data\temp\agsvn3p3.0.cs(1115,12) : error CS0411: The type arguments for method 'robotManager.Helpful.Var.GetVar(string)' cannot be inferred from the usage. Try specifying the type arguments explicitly. -
On 4/21/2021 at 5:16 PM, Droidz said:
I fixed it in new update, now the bot compiles all the steps at start (in one time) and the calls from the cache. For that this works, must be no error in the C # codes used in profile "steps" (a lot of profiles have bad code, you have an error log when profile is loaded if error and the steps codes are compiled 1 by 1 as before)
Thanks a lot. But now before loading steps the error appears (doesn't seem to affect the work of the bot):[E] 14:23:18 - Compilator Error (steps cache) : q:\WRobot_gatherer1\Data\temp\3dkmob2h.0.cs(778,51) : error CS1002: ; expected q:\WRobot_gatherer1\Data\temp\3dkmob2h.0.cs(3407,2) : error CS1026: ) expected
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I disabled "Hardware Cursor" and the problem was partially resolved.
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My english is bad and I cant edit the first post, I mean this function replaces mouse cursor in a random position on the screen
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9 minutes ago, Droidz said:
Hey, https://wrobot.eu/byme/doc/html/AllMembers.T-wManager.wManagerSetting.htm look
MaxZDistanceAttack MaxZDistanceFarm MaxZDistanceIsAttacked
thank you, I didn't know they were already added
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Fix: fight conditions (not fight class, because I dont sure the fight class is checking traceline)
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For the tests I have set this settings:
Setting.FlightMasterTaxiUse = true; Setting.FlightMasterTaxiDistance = 1000; Setting.FlightMasterDiscoverRange = 500; Setting.FlightMasterTaxiUseOnlyIfNear = true;
and it seems the bot stopped running to the flightmasters in a loop and (sometimes) takes a taxi, later i will check if the coordinates are correct
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Also, this is how the bot (doesn't) takes a taxi, I just filmed it:
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no, definitely the bot is not inside the blacklist circle when it bugs.
@DroidzI sent you a log in pm.
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It is logical that the repair npc should have the highest priority, because repair and sell.
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14 hours ago, Droidz said:
Are you in a blacklisted area when you have this problem?
it seems not, I will tell you exactly when the problem will recur and then I'll write
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This bug appears when the bot changes one profile, in which it does'nt need to sell anything and the sale and repair settings are turned off for another, grinding one, where the bot often uses the seller. And if he is too high by vector Z, when changing quest profiles == this bug appears.
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I mean the marks themselves in the checkboxes are invisible. Why can't I edit the first post in the report? Please fix that too :)
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4 hours ago, TheSmokie said:
restart your bot.
Hey, do you read what I wrote? And what, bug will be fixed this way? Man, I've restated bot above 100500 times, and now I'm totally bored of this, that's really annoying, ugh.
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21 hours ago, TheSmokie said:
I dont think @Droidz would add this option, you can just use your blacklist manager to blacklist the area of the node.
Man....... this option aready exists but it seems it doesnt work.
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4 hours ago, Matenia said:
That's correct behavior. It only checks if you're being targeted by the unit and have combat state AND if you're not ignoring combat in settings.
If you want to know whether a unit has threat towards you, use the threat API (only works in Wotlk+)Good. But what if I want to check that the enemy player is hitting me, but is not targeting me? Only using lua events? It's a headache ...
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Hi! I tried to add offmesh here, and it seemed like it even worked out, but in 50% of cases the bot runs back and forth through the portal, maybe because the bot does not have time to process it? I think there needs to be some kind of delay after he crosses the portal / approaches the desired position.
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1 hour ago, Droidz said:
You are sure that you use last version? I tested again I cannot reproduct problem.
For me the problem came from CTM, sometime he was called with float.NaN param (that do blackscreen or crash wow)
Sorry, my bad. Updated again and now it works great. Thank you, my good man!!!
Use food "Healing spell"
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