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shaded

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Posts posted by shaded

  1. I am getting an issue where WRobot gets in a state where is disconnected from the WoW process memory and references an invalid or inaccessible memory space. When I observed the behavior (and this seems to happen frequently enough where I could probably reproduce it) it seems to happen. Not sure if its an addon maybe.. but the same addons with different characters and it does not occur (even with doing 8 hour session). Only 2 characters it seems to be consistently occuring. Attaching the logs below. Any other info you need let me know. It's been happening maybe 1-2 weeks but finally annoying me enough to submit it as being a bug.

     

    21:22:37 - [CombatRogueVanilla]: Force closing authentication thread
    21:22:37 - [HumanMasterPlugin] Setting current food to: Freshly Baked Bread
    21:22:37 - [HumanMasterPlugin] Setting current drink to: Ice Cold Milk
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [D] 21:22:52 - [Fight] Fight stopped
    [E] 21:22:52 - Error injection: Cannot launch it, skipped.
    [E] 21:22:53 - Error injection: Cannot launch it, skipped.
    [E] 21:22:57 - Error injection: Cannot launch it, skipped.
    [E] 21:22:57 - Error injection: Cannot launch it, skipped.
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    21:22:58 - [HumanMasterPlugin] Stopped.
    21:22:58 - [RequestHandler]: Disposed.
    21:22:58 - [Quester] Stopped
    [E] 21:22:58 - !Memory.IsProcessOpen
    21:22:58 - [HumanMasterPlugin] [NpcFinder]: William Saldean not in this expansion, blacklisting!
    [E] 21:22:58 - !Memory.IsProcessOpen
    21:22:58 - [HumanMasterPlugin]: Closing authentication thread
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:58 - !Memory.IsProcessOpen
    [E] 21:22:59 - !Memory.IsProcessOpen
    21:22:59 - [HumanMasterPlugin] Out of food, vendor Jason Lemieux found with nearest food: Red-speckled Mushroom
    21:22:59 - [HumanMasterPlugin] We're out of food, go to town!
    [E] 21:22:59 - !Memory.IsProcessOpen
    [E] 21:22:59 - !Memory.IsProcessOpen
    21:22:59 - [wDiscord]: Product started/stopped - attaching Events.
    [E] 21:22:59 - !Memory.IsProcessOpen
    [E] 21:22:59 - !Memory.IsProcessOpen
    [E] 21:22:59 - !Memory.IsProcessOpen
    [E] 21:22:59 - !Memory.IsProcessOpen
    21:22:59 - Session statistics:
    Elapsed time: 01h:02m:51s
    XP/HR: 2931 - 41 min
    Kills: 37 (35/hr)
    Deaths: 0 (0/hr)
    Stucks: 0 (0/hr)
    Farms: 0 (0/hr)
    Loots: 31 (29/hr)
    Money/HR: 0 G 07 S 03 C (0 G 07 S 37 C)
    [E] 21:22:59 - !Memory.IsProcessOpen

     

  2. @Lbniese I am wondering, do you know why both your instructions and Ordush recommend copying the WoW.exe? I was looking at the screenshots for his and saw your note recommending this. However, it always gives me the same destination IP address regardless of using multiple Exe's or a single Exe. Unless the Proxy server provides a list of different IPs for you to proxy through and you manually assign a different one for each Exe I don't see any benefit to making copies of the Wow Exe. Note also that for my proxy I am using a DNS name (proxy-nl.privateinternetaccess.com) rather than IP addresses.

    For PrivateInternetAccess if you lookup the hostname they have a list of IPs, but I wouldn't assume the IPs stay necessarily static. I spose I could experiment and try going down the list and pointing to IPs directly and see what happens but I haven't investigated.

    Name:    proxy-nl.privateinternetaccess.com
    Addresses:  46.166.190.159
              46.166.190.169
              109.201.152.234
              109.201.154.215
              109.201.154.220
              109.201.154.221
              109.201.154.250
              46.166.137.197
              46.166.186.207
              46.166.186.228
              46.166.190.133
              46.166.190.141
              46.166.190.148

     

    So creating copies of the WoW the Executable doesn't maybe by itself give you multiple different IPs. Granted, it could be possible that the proxy service if it allows COULD add a hop or two from itself to the WoW endpoint server, so the destination you see on your end doesn't necessarily tell you if that is the IP that WoW sees (since its proxying you). Someone could probably test and verify using a few instances of chrome or some other app through a proxy and look on their endpoint server logs if on some endpoint server logs multiple IPs that come from your proxy. Just thinking out loud, lol.

    Anyhow, given your experience (and if you wanna ignore that last paragraph that's fine lol) do you find it assigning you multiple destination IPs via your proxy with your multiple WoW executables? I would kind of just rather run it all through one WoW.exe without renaming since ProxyCap seems happy using that as well.

    Thanks.

  3. I am having an issue with the Proxifier config with Private Internet Access. The error I am getting is "Proxy server cannot establish a connection with the target - connection not allowed by ruleset." Doing a search on this string with the SOCKS5 protocol I found: https://github.com/Anorov/PySocks turns me to believe it lines up with the error code: 

    • 0x02 - connection not allowed by ruleset - If the address you're trying to connect to is blacklisted on the server or requires authentication.

    Continuing my search, I found: https://community.oracle.com/thread/1694749 saying:

    ""Connection not allowed by ruleset" means you are successfully connecting to the SOCKS server but that the SOCKS server is disallowing an outbound connection to the host (in this case ftp.uni-paderborn.de:21). I would suggest that you contact the administrator that your SOCKS server to find out more."

     

    I am going to dig some more into it tonight and also submitted a support ticket open with Private Internet Access but they have not yet responded. Per the above it sounds like maybe PIA has disabled on their server, but if others have got it working with them let me know. I was going to maybe give a shot with ProxyCap or WideCap before otherwise trying some other proxy provider for SOCKS5 and seeing if its a provider disallowing it issue.

    Any suggestions are welcome. 

  4. Is there a setting to turn off the weird /say responses it gives? I have no idea what triggers them but usually it just ends up being rude or bot-like to other players from what I've seen (on accident).

    Examples "What is this???" or "wtf???"

  5. On 12/19/2018 at 2:33 AM, Matenia said:

    The bot will not avoid certain areas just because mobs are there. HMP's smart pull can at least avoid pulling groups if your bot tries to actively attack them.

    But it doesn't stop the bot from pathing through groups. You will need to blacklist the general area and that way the pathfinder will *generally* try to avoid it - this isn't 100% reliable.
    AvoidIt does this automatically and then forces the bot to generate a new path. It doesn't really work (well) which is why nothing like that has been implemented in the bot.
    I've fixed compilation errors before and posted it in the vanilla section, but I'm pretty sure it's broken again now. Even when it "was working" - not reliable enough in any way.

    Okay - that makes sense. Thanks guys for the above responses. I'll try manual blacklisting for now. Also appreciate the time and effort Matenia.

  6. I keep having issues in Westfall, Wetlands, where my bot loves to run right straight through a camp of gnolls. Is this a pathfinder issue? I tried turning off herb gathering but that still doesn't help. Also I have HumanMasterPlugin installed.

    I found this threat which seems maybe the same behavior:

    The plugin suggested isn't Vanilla so curious on if this could (maybe?) be implemented into the base client. Just curious.

    Thanks!

  7. 1 hour ago, Matenia said:

    Dude, it says everywhere I possibly can to JOIN DISCORD. If you aren't willing to, you will NOT be notified of updates.
    For the past 2 days, I've either had massive hardware issues or an attack on my server. I have since switched to a new host. A simple update would solve this issue, as your HMP would connect to the new server.

    Oops sorry.

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