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raka

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Posts posted by raka

  1. it does do a decent job of when to attack with the enemy ratio. However its got to find a way for better pathing. You cant run a battleground surrounded by people when the bot makes 90 degree turns and runs backward and forward in the start. It looks exactly like a bot. Its really bad. Im happy to help out here but im not a programmer at all. 

  2. This is my Ascension fightclass so you will see a mix of spells. Its intentional. Dont have any issues with other mobs outside of ogres. Typically the Range is set to 5 with no issues. 

     

     

    <?xml version="1.0" encoding="utf-16"?>
    <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <FightClassGeneralSettings>
        <FightClassName>Hunter Marksman</FightClassName>
        <Range>1</Range>
        <Pet>true</Pet>
        <PetCallSpellName>Call Pet</PetCallSpellName>
        <FramePerSecond>25</FramePerSecond>
      </FightClassGeneralSettings>
      <FightClassSpells>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>30</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Hunter's Mark</SpellName>
          <Priority>22</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>50</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Holy Light</SpellName>
          <Priority>21</Priority>
          <CombatOnly>false</CombatOnly>
        </FightClassSpell>
       <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetBuff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Shadow Word: Pai</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Shadow Word: Pai</SpellName>
          <Priority>20</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>25</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Serpent Sting</SpellName>
          <Priority>19</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>PetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>85</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HealthPointsLost</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>300</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Value>25</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Mend Pet</SpellName>
          <Priority>18</Priority>
          <CombatOnly>false</CombatOnly>
          <CheckSpellDistance>false</CheckSpellDistance>
          <CheckIfView>false</CheckIfView>
          <Timer>16000</Timer>
          <CanMoveDuringCast>Yes</CanMoveDuringCast>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>ManaPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>10</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Blessing of Wisdom</SpellName>
          <Priority>17</Priority>
          <IsBuff>true</IsBuff>
          <CanMoveDuringCast>Yes</CanMoveDuringCast>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>ManaPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Bigger</Type>
                <Value>50</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Blessing of Wisom</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Blessing of Wisdom</SpellName>
          <Priority>16</Priority>
          <IsBuff>true</IsBuff>
          <CanMoveDuringCast>Yes</CanMoveDuringCast>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>5</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Sinister Strike</SpellName>
          <Priority>15</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>5</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Cleave</SpellName>
          <Priority>14</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>20</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Kill Shot</SpellName>
          <Priority>13</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Rapid Fire</SpellName>
          <Priority>12</Priority>
          <IsBuff>true</IsBuff>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HavePet</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Kill Command</SpellName>
          <Priority>11</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Silencing Shot</SpellName>
          <Priority>10</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Chimera Shot</SpellName>
          <Priority>9</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Aimed Shot</SpellName>
          <Priority>8</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Steady Shot</SpellName>
          <Priority>7</Priority>
          <CanMoveDuringCast>No</CanMoveDuringCast>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Auto Shot</SpellName>
          <Priority>6</Priority>
          <CheckIfSpellUsable>false</CheckIfSpellUsable>
          <CanMoveDuringCast>Yes</CanMoveDuringCast>
          <LockFrame>false</LockFrame>
          <WaitDuringCasting>false</WaitDuringCasting>
          <CastOn>target</CastOn>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>MeInCombat</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>PetAttack();</SpellName>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
          <CanMoveDuringCast>Yes</CanMoveDuringCast>
          <LockFrame>false</LockFrame>
          <WaitDuringCasting>false</WaitDuringCasting>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Gift of the Naaru</SpellName>
          <Priority>4</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HavePet</ContionType>
              <Param xsi:type="FightClassConditionBool" />
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>PetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Revive Pet</SpellName>
          <Priority>3</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>10</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Concussive Shot</SpellName>
          <Priority>2</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>PetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>20</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Cower</SpellName>
          <Priority>1</Priority>
        </FightClassSpell>
      </FightClassSpells>
    </FightClass>
     

  3. I do not have a profile loaded maybe this is my problem im not sure. I have blink set up in slot 6. The bot when I start it casts Blink then runs to shore and casts but will not click on the lure after the bite? Am i doing something wrong, I have not changed any settings I just turned on fish bot ran to a lake and clicked start

  4. I am looking for a plugin that will allow me to delete a specific list of items from my bags, I wouldnt want it to eliminate all white items for example because some I will need but I would like to get rid of some white items either meat or food that is just taking up space. 

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