-
Posts
396 -
Joined
-
Last visited
Content Type
Forums
Articles
Bug Tracker
Downloads
Store
Bug Report Comments posted by KnightRyder
-
-
I would think having several profiles broken apart like that would be better. easier to find and fix bugs and you can just autoload the next one as the last step in the previous one.
-
Meshes in Mac'Aree seem to be totally off too. Here's a log screengrab before it pathed me off the cliff.
Quote[D] 20:13:48 - [Quester] New step (14): KhazaduumFirstofHisName>Pulse
[N] 20:13:48 - [Path-Finding] FindPath from 5123.175 ; 9822.631 ; -76.88697 ; "None" to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1)
[N] 20:13:48 - [Path-Finding] Path Count: 1 (0y)
20:13:48 - [Mount] Mounting ground mount Imperial Quilen
[N] 20:13:50 - [Path-Finding] FindPath from 5025.609 ; 9867.895 ; -76.77445 ; "None" to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1)
[N] 20:13:50 - [Path-Finding] Partial result: 5025.609 ; 9867.895 ; -76.77445 ; "None" (Argus 1_13.4977_22.57698) to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405)
[N] 20:13:50 - [Path-Finding] Partial result: 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405) to 5055.719 ; 9891.93 ; -75.5092 ; "None" (Argus 1_13.45263_22.52053)
[N] 20:13:50 - [Path-Finding] Path Count: 25 (614.3958y)
[N] 20:14:00 - [MovementManager] Waypoint timed out
20:14:00 - AutoLoot disabled.
20:14:00 - CTM disabled.
20:14:00 - [Pause] started
20:14:16 - CTM enabled.
20:14:16 - AutoLoot enabled.
20:14:16 - [Pause] Stoped
[N] 20:14:16 - [Path-Finding] FindPath from 5038.622 ; 9907.009 ; -71.77115 ; "None" to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1)
[N] 20:14:16 - [Path-Finding] Partial result: 5038.622 ; 9907.009 ; -71.77115 ; "None" (Argus 1_13.42436_22.55258) to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405)
[N] 20:14:16 - [Path-Finding] Partial result: 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405) to 5055.719 ; 9891.93 ; -75.5092 ; "None" (Argus 1_13.45263_22.52053)
[N] 20:14:16 - [Path-Finding] Path Count: 29 (611.5409y)
[N] 20:14:16 - [MovementManager] Report navmesh poly to avoid it
[N] 20:14:16 - [Path-Finding] FindPath from 5038.622 ; 9907.009 ; -71.77115 ; "None" to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1)
[N] 20:14:16 - [Path-Finding] Partial result: 5038.622 ; 9907.009 ; -71.77115 ; "None" (Argus 1_13.42436_22.55258) to 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405)
[N] 20:14:16 - [Path-Finding] Partial result: 5123.175 ; 9822.631 ; -76.88697 ; "None" (Argus 1_13.58257_22.39405) to 5055.719 ; 9891.93 ; -75.5092 ; "None" (Argus 1_13.45263_22.52053)
[N] 20:14:16 - [Path-Finding] Path Count: 29 (611.5409y)
20:14:31 - [Resurrect] Player dead
20:14:33 - [AntiAfk] Disposed.
20:14:33 - CTM disabled.
20:14:33 - AutoLoot disabled.
20:14:33 - [Quester] Stopped
20:14:34 - Session statistics:
Elapsed time: 00h:07m:11s
Kills: 2 (16/hr)
Deaths: 0 (0/hr)
Stucks: 1 (8/hr)
Farms: 2 (16/hr)
Loots: 3 (25/hr)
Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C) -
Sounds like your fight class has its range set too far. Have you tried changing your max range for spells?
-
You can find your xml file of your quester profile, right click and edit/open with notepad.
Where it starts with <QuestsSorted> near the top, will be your list of quests like in your order editor. Just go through and add something like:
<QuestsSorted Action="If" NameClass="!Quest.GetQuestCompleted(EnterQuestIDHere)
" /> <QuestsSorted Action="MessageBox" NameClass="Message to diplay here!" /> <QuestsSorted Action="StopBot" NameClass="" /> <QuestsSorted Action="EndIf" NameClass="" />
-
In the quest order editor, add action type "IfHasQuest" and in the parameter "!Quest.GetQuestCompleted(39861)" Just replace the number with whatever your quest is, and dont forget the EndIf.
-
I 2nd this!
I was looking for a way to do this last night. I couldn't find anything though.
I was thinking that the fragments would somehow be detected like the fishing bobber or other in game objects, but I don't know if this is true or how to program it.
-
-
Here are the time's where I noticed it move or "twitch." It seems to strafe to the right then left back to where it started.
I only notice it swap the pole out for weapons once.
14:17:36 - Started fishing.
[F] 14:18:37 - [Spell] Cast Fishing (Fishing)
[F] 14:19:38 - [Spell] Cast Fishing (Fishing)
[F] 14:20:38 - [Spell] Cast Fishing (Fishing)
[F] 14:21:39 - [Spell] Cast Fishing (Fishing)
[F] 14:22:40 - [Spell] Cast Fishing (Fishing)
[F] 14:23:41 - [Spell] Cast Fishing (Fishing)
[F] 14:24:41 - [Spell] Cast Fishing (Fishing) - equipped weapon then switched back to pole then fished
[F] 14:25:42 - [Spell] Cast Fishing (Fishing)
[F] 14:27:44 - [Spell] Cast Fishing (Fishing) - added lure as well as move
[F] 14:28:45 - [Spell] Cast Fishing (Fishing)
[F] 14:29:45 - [Spell] Cast Fishing (Fishing)
[F] 14:30:46 - [Spell] Cast Fishing (Fishing)
-
-
This has become worse in the past few weeks. Any ETA on a fix? have several profiles myself that worked completely fine.
-
It mounts and works just fine. Just that error keeps showing up in the log every few seconds. Just wanted to report it.
-
Oops, wrong log.
-
Oh I see. It had 100 in there by default and since you cant go past 100, i thought it would never stop. I'll try that then, thanks.
Edit: just confirmed it is working as you said.
-
Yes, that is what I have done to fix issue. Just wanted to make aware of problem.
-
Here is another example where it was just jumping on the mount. This time I moved and cast Bone Shield and it started going again.
18:22:26 - Player Attack Varashian Vilefang (lvl 97) [N] 18:22:26 - Path Count: 2 [F] 18:22:27 - Cast Death Siphon (Death Siphon) [N] 18:22:29 - Path Count: 2 [F] 18:22:31 - Cast Death Siphon (Death Siphon) [F] 18:22:32 - Cast Outbreak (Outbreak) [F] 18:22:33 - Cast Mind Freeze (Mind Freeze) [F] 18:22:34 - Cast Blood Boil (Blood Boil) [F] 18:22:35 - Cast Death Strike (Death Strike) [F] 18:22:37 - Cast Death Coil (Death Coil) [F] 18:22:39 - Cast Death Coil (Death Coil) [F] 18:22:41 - Cast Death Coil (Death Coil) [F] 18:22:43 - Cast Death Strike (Death Strike) [F] 18:22:44 - Cast Death Coil (Death Coil) [F] 18:22:45 - Cast Anti-Magic Shell (Anti-Magic Shell) [F] 18:22:46 - Cast Blood Boil (Blood Boil) [F] 18:22:47 - Cast Death Grip (Death Grip) [F] 18:22:47 - Cast Blood Boil (Blood Boil) [F] 18:22:48 - Cast Strangulate (Strangulate) [F] 18:22:50 - Cast Death Coil (Death Coil) [F] 18:22:52 - Cast Death Strike (Death Strike) [F] 18:22:53 - Cast Soul Reaper (Soul Reaper) [F] 18:22:55 - Cast Death Coil (Death Coil) [F] 18:22:56 - Cast Death Coil (Death Coil) [F] 18:22:57 - Cast Mind Freeze (Mind Freeze) [F] 18:22:58 - Cast Blood Boil (Blood Boil) [F] 18:23:00 - Cast Death Strike (Death Strike) 18:23:01 - Loot Varashian Vilefang 18:23:01 - Mounting aquatic mount Riding Turtle 18:29:50 - Player Attack Varashian Vilefang (lvl 97) [N] 18:29:51 - Path Count: 2 [F] 18:29:54 - Cast Death Grip (Death Grip) [F] 18:29:55 - Cast Blood Boil (Blood Boil) [F] 18:29:56 - Cast Outbreak (Outbreak)
Character moving/rotating while Sapped
in Bug Tracker
Posted
I've seen this issue come up personally when I have the bot in a 2 seater mount. Sometimes it will turn sideways.