Jump to content

Grogy

Members
  • Content Count

    2
  • Joined

  • Last visited

About Grogy

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello, for any1 who needs, I have implemented working polymorph offtarget with attacking poly after mainTarget is dead. Its quite reliable unsless there are 2 polyTargets - 2 mobs with same name and level pulled after mainTarget. If you guys could make a workaround, please share, but I will deffinitelly try to overcome it too (mby just run from them is a solution). List<WoWUnit> attackers = ObjectManager.GetUnitAttackPlayer(); if (attackers.Count >= 2 && PolyMorph.KnownSpell) { FightEvents.OnFightLoop += (unit, cancelable) =>
×
×
  • Create New...