
p3tr0s
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p3tr0s reacted to Droidz in Check For Hostiles Unit(s) Behind Player
Hello, you need to use IsBehind like that:
u.IsBehind(ObjectManager.Me.Position, ObjectManager.Me.Rotation); ObjectManager.Me.IsBehind(u.Position, u.Rotation); you can also use:
MovementManager.IsFacing(Me.Position, Me.Rotation, u.Position, 2.20f)