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Sye

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Posts posted by Sye

  1. Crafting Function with a Wait while Player is Casting.

    public static void Crafting(string profession, string itemName, int quantity = 0)
        {
            MovementManager.StopMoveTo(false, 1000);
            var ItemToCraft = Lua.LuaDoString<int>(string.Format(@"
                    if not TradeSkillFrame or TradeSkillFrame:IsVisible() == nil then
                        CastSpellByName('{0}')
                    end
                    for i=1, GetNumTradeSkills() do
                        Quantity = {2};
                        local skillName, _, numAvailable = GetTradeSkillInfo(i);
                        if (skillName == '{1}') then
                            SelectTradeSkill(i);
                            if Quantity == 0 then
                                Quantity = numAvailable;
                            end
                            DoTradeSkill(i, Quantity);
                            break;
                        end
                    end
                  return Quantity;", profession, itemName, quantity)
            );
            if (ItemToCraft > 0)
            {
                Logging.Write("Player is Crafting " + itemName);
                int Time = (3000 + Usefuls.LatencyReal) * ItemToCraft;
                MovementManager.StopMoveTo(false, Time);
                DateTime time = DateTime.Now.AddMilliseconds(Time);
                while (DateTime.Now < time && !ObjectManager.Me.InCombatFlagOnly && !ObjectManager.Me.InCombat)
                {
                    Thread.Sleep(300);
                }
                Logging.Write("Crafting Has Came to a End.");
                Lua.LuaDoString("HideUIPanel(TradeSkillFrame)");
            }
        }

     

  2. Use Item By Name

    public static void UseItemByName(string ItemName)
        {
            var useItem = string.Format(@"
                            for bag = 0,4 do
                                for slot = 1,GetContainerNumSlots(bag) do
                                    local item = GetContainerItemLink(bag,slot)
                                    if item and item:find('{0}') then
                                        local startTime = GetItemCooldown(GetContainerItemID(bag,slot))
                                        if startTime <= 0 then
                                            UseItemByName('{0}')
                                            break;
                                        end
                                    end
                                end
                            end", ItemName);
    
            Lua.LuaDoString(useItem);
        }

     

  3. (Csharp) - return all the Glyph a player has. 

    private static List<string> Glyphs()
        {
            var GlyphNames = @"
                local Index = {}
                for i = 1, GetNumGlyphSockets() do
                    local id = select(3, GetGlyphSocketInfo(i));
                    if id ~= nil then
                        local GlyphName  = GetSpellInfo(id);
                        tinsert(Index, GlyphName);
                    end
                end
                return unpack(Index);
            ";
            return Lua.LuaDoString<List<string>>(GlyphNames);
        }

    or if people do not wanna use .Contain in a list format. here is a boolen.

     

    private static bool Glyphs(string GlyphNum)
        {
            var GlyphNames = $@"
                for i = 1, GetNumGlyphSockets() do
                    local id = select(3, GetGlyphSocketInfo(i));
                    if id ~= nil then
                        local GlyphName  = GetSpellInfo(id);
                        if GlyphName and string.find(GlyphName, ""{GlyphNum}"")
                            return true;
                            break;
                        end
                    end
                end
                return false;
            ";
            return Lua.LuaDoString<bool>(GlyphNames);
        }

     

  4. Faster way of getting people to sigh your guild charter.

     var PlayersAroundMe = ObjectManager.GetObjectWoWPlayer().Where(c => c.Position.DistanceTo(ObjectManager.Me.Position) < 30 && c.Faction == ObjectManager.Me.Faction && c.IsAlive);
                ItemsManager.UseItem("Guild Charter");
                foreach (var Toon in PlayersAroundMe)
                {
                    ObjectManager.Me.Target = Toon.Guid;
                    bool PlayerHasNoGuild = Lua.LuaDoString<bool>(@"
                    local GuildName = GetGuildInfo('target'); 
                    if GuildName == nil then
                        return true;
                    else
                        return false;
                    end");
                    Thread.Sleep(100);
                    if (PlayerHasNoGuild)
                    {
                        Chat.SendChatMessageWhisper("Can you please sigh my guild Chart, pretty please :)", Toon.Name);
                        Thread.Sleep(100);
                        Lua.LuaDoString("OfferPetition();");
                        Thread.Sleep(100);
                        Logging.Write("Petition Offered to :" + Toon.Name);
                    }
                }

     

  5. using System.ComponentModel;
    using wManager.Events;
    using wManager.Plugin;
    using wManager.Wow.Helpers;
    
    public class Main : IPlugin
    {
        public void Initialize()
        {
           OthersEvents.OnDismount += delegate (CancelEventArgs cancelable)
            {
                Move.JumpOrAscend();
            };
        }
    
        public void Dispose()
        {
    
        }
    
        public void Settings()
        {
    
        }
    }

     

  6. (Csharp) Return Deadly Postion Stack count.

     

     public static int ReturnDeadlyPosionStacks
            {
                get
                {
                    return Lua.LuaDoString<int>(@"
                            local DeadlyPoison = {'Deadly Poison', 'Deadly Poison II', 'Deadly Poison III', 
                            'Deadly Poison IV', 'Deadly Poison V', 'Deadly Poison VI', 
                            'Deadly Poison VII','Deadly Poison VIII', 'Deadly Poison IX'} 
                            local DeadlyPoisonStackCount = 0;
                            for Poison = 1, #DeadlyPoison do
                                for i = 1, 20 do
                                    local name, _, _, count = UnitDebuff('target', i);
                                     if name and string.find(name, DeadlyPoison[Poison]) then
                                        DeadlyPoisonStackCount = count;
                                    end
                                end
                            end
                    return DeadlyPoisonStackCount;");
                }
            }

     

  7. Return Deadly Poison Stack Count

    Lua script :

    local PoisonName = {"Deadly Poison", "Deadly Poison II", "Deadly Poison III", "Deadly Poison IV", "Deadly Poison V", "Deadly Poison VI", "Deadly Poison VII", "Deadly Poison VIII", "Deadly Poison IX"}
    local PoisonStackCount = 0;
    for Poison = 1, #PoisonName do
      for i= 1, 20 do 
        local name, _, _, count = UnitDebuff("target", i);
            if (PoisonName[Poison] == name) then
                PoisonStackCount = count;
            end
        end
    end
    return PoisonStackCount;

    You can edit the poisonName table and add any poison that has a stacking effect.

  8. using System;
    using System.Threading;
    using robotManager.Helpful;
    using wManager.Plugin;
    using wManager.Wow.Enums;
    using wManager.Wow.Helpers;
    
    public class Main :IPlugin
    {
    	bool _Loading;
    	private ContinentId ContinentZone = (ContinentId)Usefuls.ContinentId;
    	public void Initialize()
    	{
    		_Loading = true;
    		if(_Loading)
            {
    			try
                {
    				while(Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
                    {
    					if(ContinentZone == ContinentId.IsleofConquest)
                        {
    						Battleground.ExitBattleGround();
                        }
    					Thread.Sleep(Usefuls.Latency + 250);
                    }
                }
    			catch (Exception e)
                {
    				Logging.Write("error : " + e);
                }
            }
    	}
    
    	public void Dispose()
    	{
    		_Loading = false;
    	}
    
    	public void Settings()
    	{
    		Logging.Write("There are no settings.");
    	}
    }

     

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