
Weer36
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Everything posted by Weer36
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I know just the only cache system in wrobot: Line of Sight. @Droidz is caching any else ?
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Rlyy?? Say name of this method then.
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Is it possible to make public method of find safe resurrect point ? It would be useful for avoid mobs
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OMG it's so easy, shame on me
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Hi everyone! How to kill properly all started by "new Thread(()=>{}).Start()" threads in my plugin? Cuz they are still running after product restarting. Sure i'm cheking stuff like (_isLaunched && Conditions.InGameAndConnectedAndProductStarted) in loop. I'm confused that threads don't kills after MuPlugin.Dispose() method
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Thank You, got it
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where can i change it?
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ObjectManager methods get values from cache (which updates every frame) or reading from game's memory every call?
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Just for interesting: describe detailed please ) what the problem exactly was here? I tested also with oldschool's BIGDANGER
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wManager.wManagerSetting.ClearBlacklist(); wManager.wManagerSetting.AddBlackListZone(new Vector3(3437.02344, -2807.998, 231.762161), 100, ContinentId.Northrend, RDManaged.RD.PolyArea.POLYAREA_BIGDANGER, true); wManager.wManagerSetting.CurrentSetting.AvoidBlacklistedZonesPathFinder = false; bool result; var path = PathFinder.FindPath(new Vector3(3215.589, -2845.045, 146.3819), new Vector3(3583.113, -2798.588, 175.9346), out result); var m = "m"; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove(m); wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(path[0], m, System.Drawing.Color.Aquamarine, 10, m, true); foreach (var vector3 in path) { var color = wManager.wManagerSetting.IsBlackListedZone(vector3) ? System.Drawing.Color.Red : System.Drawing.Color.Aquamarine; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, m, color, 10, "", true); } @Droidz test it please, smth broke Here is POLYAREA_AVOID result:
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what means your's "yes" ? I mean POLYAREA_AVOID is good enough for avoid. But wManagerSetting.IsBlackListed() method doesn't take new POLYAREA_AVOID enum. btw little bit more respect for author! take back your "fucks" and describe detailed your repeatable bug
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wManagerSetting.IsBlackListed doesn't take new polyarea type
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damn wManagerSetting.CurrentSetting.UsePathsFinder was disabled !! Shame on me New polyarea is awesome, dude, You can push it in production
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delete
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delete
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nice pathfinder bug, now all path are straight as a ruler )) It's exactly bug, having nothing in common with new feature. I just ran few times test from this forum thread
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Well, then we need new "wall" polyarea type with int.max cost and infinity height to build real walls, cuz your first answer was Z tolerance has just 20 yards
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"IMPOSSILBE" not much flexible as public property of new custom polyarea type
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Well it seems to be a good new feature - to test not just whether a coordinate belongs to an blacklisted areas as sum of all. But new difficulty appears: path will more complex to avoid overlaps :-) So.. maybe add custom zone with overlayed AreaCost property in new versions?
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cost calculates for each entry path's point to polyarea? What if point will simultaneously in more than one zone? Will cost adding? I mean overlapping blacklist zones.
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Can't understand why pathfinder goes through blacklisted by POLYAREA_BIGDANGER zones. For sure Z tolerance I'm testing by folowing code: bool result; var path = PathFinder.FindPath(new Vector3(4674.098, 3099.332, 352.9073), out result); var miniMapLandmarkName = "m"; wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove(miniMapLandmarkName); if (path.Count > 0) wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(path[0], miniMapLandmarkName, System.Drawing.Color.Aquamarine, 10, miniMapLandmarkName, true); foreach (var vector3 in path) { if (wManager.wManagerSetting.IsBlackListedZone(vector3)) wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, miniMapLandmarkName, System.Drawing.Color.Blue, 10, "", true); else wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Add(vector3, miniMapLandmarkName, System.Drawing.Color.Aquamarine, 10, "", true); } And i get Zone is too big to find 100% alternative path. So what should I do to avoid blacklisted zone?
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That works, thanks a lot for a trick )
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error text is: Compilator Error : c:\Data\temp\2q51l50f.0.cs(107,23) : error CS0103: The name 'Gatherer' does not exist in the current context
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Nope, ur code isn't work, test it please as Quester profile. Shedule and relogger has no needed condition to switch profiles. Also relogger need to restart game.