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libai

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Everything posted by libai

  1. thank you, but is it not work on 1.12? local tooltip; local function CreateToolTipFrame() tooltip = CreateFrame("GameTooltip", "MyTempTooltip", UIParent, "GameTooltipTemplate") tooltip:SetOwner(UIParent, "ANCHOR_NONE") end local function OnTooltipSetItemFromLink(itemLink) if itemLink then tooltip:SetHyperlink(itemLink) local numLines = tooltip:NumLines() if numLines > 0 then for i = 1, numLines do local line = _G[tooltip:GetName() .. "TextLeft" .. i] if line then print(line:GetText()) end end end tooltip:Hide() end end ----------- local link = GetContainerItemLink(0,1) -- the hearthstone at 0,1 CreateToolTipFrame() -- create the frame OnTooltipSetItemFromLink(link) --then error says: [string "Areizogu.lua]:10 Unknown link type -- if i run it again error change to : Interface\FrameXML\MoneyFrame.lua:185: attempt to perform arithmetic on local `money'(a nil value)
  2. HearthstoneID: 6948 Binds when picked up Unique Use: Returns you to <Inn>. Speak to an Innkeeper in a different place to change your home location. Hi,Is there any way to get where my current home is from Hearthstone? I don't known how to get the green color part of The item(Use: Returns you to <Inn>. Speak to an Innkeeper in a different place to change your home location.) it's nothing about green info in itemlink ItemLink - Wowpedia - Your wiki guide to the World of Warcraft (fandom.com) thank you .
  3. You need set IsCompleteCondition otherwise bot don't know when to stop.
  4. you need a fight class to attack player ... perhaps
  5. Thanks for Relogger, which has helped me easily manage Wr and Wow. However, as time goes on and I use it more deeply, I think I need more features. Here are some things I need your help with: Is there an example of using "Additional WRobot args" in a task step when task type is Run? Are there any conditions for controlling the task? If I create a DK character, it will be invalid until all the start area tasks are completed, but I don't know the exact time it takes to complete the tasks, so is there any logic for controlling the steps to enter or exit, rather than a vague estimate of time? The most import is If the character does not exist, I hope Relogger can help automatically create it (but I don't know how to operate the character interface, such as creating, deleting, switching characters...how should I operate it?). Thank you...
  6. DK start area, there is a quest ID of 12779, the quest content is riding a dragon to bombard, how can I use Wrobot to complete it? I tried to use the quest processing script written by camelot10 , but the problem with this script is that it will be shot into a sieve,use item at start point then fly to target area the HP rapidly decreases and then run away back to start point ... endless loop. <p> I wonder if there is a way to capture the trajectory of the launched projectile and achieve long-range precision strike? Like this youtube-link </p> many thanks
    It's really a wholesome project. I saw that you updated the dll. Is the code on GitHub updated synchronously?
  7. I manually started wow.exe and Wrobot.exe without any issues. But if I use relogger to manage wow.exe and Wrobot.exe, the relogger will frequently restart wow.exe and Wrobot.exe. On the same machine, manual startup is very ok, without any crashes, everything goes well. However, using relogger to manage wow.exe will repeatedly restart and restart. Is this also related to the wow.exe client?
  8. fightclassed can be compile into dll and then use some tool to encrypt ... but how to do with files in profiles .. like quests it seems no way to compile to dll
  9. "g8802" encrypted different result on different machine. <AccountEmail>609-562-562-554-556</AccountEmail> <AccountEmail>578-531–531-523-525</AccountEmail>
  10. I have many accounts that it took me many many time to config each one. I write a config copy tool to copy files from Settings directory and modify the file name to match the role name and server name. But the fields accountEmail and accountPassword in file General-roleName-serverName.xml are encrypted ,even i try to find a way to guess it's algorithm,but it's not work on other machine , is there any guid to help me ? on one machine it like this, but when i change to other the result also changes. a 603 b 604 c 605 d 606 e 607 f 608 g 609 h 610 i 611 j 612 k 613 l 614 m 615 n 616 o 617 p 618 q 619 r 620 s 621 t 622 u 623 v 624 w 625 x 626 y 627 z 628 0 554 1 555 2 556 3 557 4 558 5 559 6 560 7 561 8 562 9 563
  11. You mean failure of quest if some quests are timeout means failed ? or some server bug prevent user to complete it ? if timeout failed you can use PlayerQuest.StateFlag to check quest status, if server bug then ...it hard to solve. maybe you write the quest id and use a plugin to skip it . anyway you can try this to check if it works: /script local q = C_QuestLog.SetSelectedQuest(32706); C_QuestLog.SetAbandonQuest(q); C_QuestLog.AbandonQuest()
  12. Hi all,When a hunter is fighting in Maladon, for example, with Entry:13596 at coordinates 40,-94,-201. At this moment, the hunter can only engage in close-range combat because they are underwater, and the combat mode that works normally on land cannot function properly underwater, resulting in inaccurate distance judgment. How can we make it work properly?
  13. I want to define some useful utility classes in plugins, which can be directly called in quester when loaded. However, when I tested it, I found that restarting WR would result in the issue of duplicate classes. Is there any way to solve this problem? thx. ps: I don't want define classes in custome scripts.
  14. Vanilla server, during PVP, when I select a target and start an attack by Fight.StartFight(target.Guid,true,false,false) ,if the target player counterattack me, i will lose the current target. I have to select the current target again and again ... anyone can help thanks.
  15. thanks for your reply. my apologies for the delay.
  16. I'm playing on a vanilla server and I'm using quester mode to execute killandslot. when the monster dies, the log shows that it's time to go looting, but in reality the character is standing still. Even if I am using gototask to force to interact with the mob, there is another problem, i can not use the mouse to click lootbutton by Lua.LuaDoString(“LootBotton1:Click()”); even i use runcode force keyboard to press shift and then talk with the npc and then release shift also not work perfect it need restart production . some items need to be bound to confirm, I use a plugin to handle it. but if confirm frame didn’t show how to let it show by mouse click on the loot option ?
  17. this forum is a real good place to start. I known nothing about c# before I use and learn wr.
  18. Thanks a lot ,yesVanilla it is, but nothing changed when I locked the fps to 60 by Rivatuner Statistics Server. by the way ,I want to check if mob is facing a vector3 position,how to do it? sometimes I wanna go through a path where many low level mobs around . But I should be in attacked if them face a position where I will move to. So is there any api ok? so wowunit.isfacing api seems not work well. and movementmanager.isfacing is checksome about player itsself .
  19. Hello everyone, I want to make the Hunter's pet follow a path after casting the "Aspect of the Beast" skill. After searching through the MovementManager, I found that it seems to only control the player and I don't know how to control the pet. After extensive research, I found that I could use mouse clicks to move the pet. With the camera focused on the pet, I can click on the screen or press keyboard like "w" to make the pet move. However, the issue with using mouse clicks is that the character doesn't always move to the exact spot I click on. Sometimes, I click far away, but the character only moves a small distance, which is strange! (I don't know if this is the only way to move the pet, if there are other methods, please let me know, thank you.) I tried calling the ClickToMove.CGPlayer_C__ClickToMove method, but I am currently facing an issue: I cannot accurately or immediately determine the vector3 list I am traversing through. Could you please help me take a look? Thank you. hunter_pet_move_by_eyes_of_the_beast.xml
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