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hustlehoff

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  1. i have really fun right now making my own profiles and own things for onyxia 5x server .. but iam now at the point where i want to take a ship from stormwind harbor to auberdine (thats how the server works on 3.3.5 in tbc stage) i took the ship/zeppelin from Droidz his sample what found in Code Snippets for Questing and modified it like i should (thats what i thought) the bot waits on the waiting position for the ship then the bot goes on the ship and arrives in auberdine but now he dont leave the ship and just stays on 😞 and thats what i really dont understand cause i think i made everything correctly here is my code if someone can have a heart and a watch on it? all coordinates are correct, is it something wrong with the continents maybe ? as i think i put it correctly also from azeroth to kalimdor i mean he get on the ship in stormwind but dont go off in auberdine that must be some minor mistake i do. PLEASE help me with that, someone. <?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="Pulse" NameClass="CatchZeppelinShip" /> </QuestsSorted> <NpcQuest /> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>Catch Zeppelin/Ship</Name> <QuestId /> <QuestType>OverridePulseCSharpCode</QuestType> <QuestClass xsi:type="OverridePulseCSharpCodeEasyQuestClass"> <Code>// Sample of how to use Zeppelin/Ship // In this sample, WRobot catch Zeppelin from Kalimdor (Ogrimmard) to Northrend (Borean Tundra (Warsong Hold)) /* Quest settings: * Can condition: "return Usefuls.ContinentId == (int) ContinentId.Kalimdor;" * Is complete condition: "return Usefuls.ContinentId == (int) ContinentId.Northrend &amp;&amp; !ObjectManager.Me.InTransport;" * Not required in quest log: "True" * Quest type: "OverridePulseCSharpCode" */ // You can get zeppelin/ship/player positions and entry ID in tab "Tools" &gt; "Development Tools" &gt; "Dump all informations" (or "Memory information"). // Settings: var zeppelinEntryId = 176310; // Zeppelin/Ship EntryId // From var fromZeppelinWaitPosition = new Vector3(-8650.803, 1346.014, 0.04901565); // Position where Zeppelin/Ship waits players (from) var fromPlayerWaitPosition = new Vector3(-8639.578, 1322.932, 5.232345); // Position where the player waits Zeppelin/Ship (from) var fromPlayerInZeppelinPosition = new Vector3(-8647.641, 1341.336, 6.028969); // Position where the player waits in the Zeppelin/Ship (from) // To var toZeppelinWaitPosition = new Vector3(6412.827, 821.8879, 6.079916); // Position where Zeppelin/Ship waits players (to) var toPlayerLeavePosition = new Vector3(6433.164, 815.4111, 5.653054); // Position to go out the Zeppelin/Ship (to) // Change WRobot settings: wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; // Code: if (!Conditions.InGameAndConnectedAndProductStartedNotInPause) return true; if (Usefuls.ContinentId == (int)ContinentId.Azeroth) { if (!ObjectManager.Me.InTransport) { if (GoToTask.ToPosition(fromPlayerWaitPosition)) { var zeppelin = ObjectManager.GetWoWGameObjectByEntry(zeppelinEntryId).OrderBy(o =&gt; o.GetDistance).FirstOrDefault(); if (zeppelin != null &amp;&amp; zeppelin.Position.DistanceTo(fromZeppelinWaitPosition) &lt; 1) { GoToTask.ToPosition(fromPlayerInZeppelinPosition); } } } } else if (Usefuls.ContinentId == (int)ContinentId.Kalimdor) { if (ObjectManager.Me.InTransport) { var zeppelin = ObjectManager.GetWoWGameObjectByEntry(zeppelinEntryId).OrderBy(o =&gt; o.GetDistance).FirstOrDefault(); if (zeppelin != null &amp;&amp; zeppelin.Position.DistanceTo(toZeppelinWaitPosition) &lt; 1) { GoToTask.ToPosition(toPlayerLeavePosition); } } } return true;</Code> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition>return Usefuls.ContinentId == (int) ContinentId.Azeroth;</CanCondition> <IsCompleteCondition>return Usefuls.ContinentId == (int) ContinentId.Kalimdor &amp;&amp; !ObjectManager.Me.InTransport;</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> <Script> public class MyCustomScript { static MyCustomScript() { // You can put here code to run when bot start, you can also add methods and classes. } } </Script> <OffMeshConnections /> </EasyQuestProfile>
  2. Hello iam using Druid Travel Form as Ground Mount and AIO Wholesome Druid Feral Fightclass ... now when ever i have a Quest in my Profile when he needs to Gather something out of an Object for the Quest it travels to the Object in Travel Form and cant loot the Object and WoW Error Message is "You are in Shapeshift Form" is there any solution for this? Ignore fighting during farm if in druid form fixed this ... you can delete this topic, iam sorry.
  3. I would also like to have some of this fightclasses compiled ... i downloaded visual studio asked chatgpt and stuff how to do it but when i try to build it there come 109 errors and i dont have a outputfile in bin/debug folder 😕 so i dont deserve it now or what? would be great if someone can compile all of them maybe?
  4. using aio fightclasses ... and ignore fight with other players is unchecked ... also its not all the time that this happens.. sometimes following party product slave toons will assist my manual played char in world pvp sometimes not and they just standing still till they take themself a little bit of damage from the pvp enemy ... and sometimes they do the right what they should allways do and go in combat after like my first sheep or frostbolt .. its weird why he recognize sometimes the pvp combat and sometimes not ... on mobs he recognize it all the time
  5. any solution for this ? iam too in party mode with manual playing leader and whenever i will start a pvp fight the followers dont react to fight that pvp player 😕 but on mobs the followers react allways ..but not on pvp players .. they will react as soon as they take any damage from the other pvp player and start fight him then .. very frustrating .. any fix? (tbc 2.4.3)
  6. Hello i want the bot to kill the Basilisks in Terrokar Forest while its on his Route fishing Schools, any way to do this? greetz
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