The following type of problem, the bot cannot find a route to the pier in the booty bay, when the bot is outside the bay area, it ignores the tunnel that leads to the bay and chooses a bypass route through the water and then jumps under the pier in the water, although the point is higher:
[D] 19:42:00 - [Quester] RunCode[2]: //spot test
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-14290.09, 540.8121, 8.756604, "None"));
[N] 19:42:00 - [Path-Finding] FindPath from -14248,63 ; 327,3172 ; 24,39926 ; "None" to -14290,09 ; 540,8121 ; 8,756604 ; "None" (Azeroth)
[N] 19:42:01 - [Path-Finding] Path Count: 16 (435,0354y, 400ms) (resultPartial=True, resultSuccess=True (more info with server log option))
I am attaching a test profile of the quester that I used
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booty bay path finder fath bug
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