I have a runtime problem. It takes up to 6 seconds before the first damage spell start, because of a lots of buffs with all
takes a second to execute (why?) . A manipulation of frames per second doesn't help.
[F] 00:00:01 - Cast Marked for Death
[F] 00:00:02 - Cast Redirect # wrong, but i can't test, where the combopoints are.
[F] 00:00:03 - Cast Berserking
[F] 00:00:04 - Cast Adrenaline Rush
[F] 00:00:04 - Cast Combat Readiness
[F] 00:00:05 - Cast Shadow Blades
[F] 00:00:06 - Cast Slice and Dice
[F] 00:00:07 - Launch LUA script: RunMacroText("/use 14")
[F] 00:00:07 - Cast Revealing Strike
so my suggesetion is a combine flag, because most of the spells are instant spells and could be execute one
flag: combine with
parameter: next / <spellname>
"combine with next" is good for the most instant spells. with this "Berserking, Adrenaline rush, combat Readiness shadow blades, Slice and Dice, use 14 AND revealing Strike could be castet in once. !!!!!
(and it should be simple to be implement, i thing, its just a string that will be longer for every spell until there is a spell without combine.
combine with <spellname> will only execute, if its time to use spellname
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