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    Bugreporter
    • Product: WRobot General Type: Bug Status: Fixed

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    Droidz

    Posted

    Hello,
     
    Wait next update, I have fixed problem.
     
    But don't use "one line comment" in fightclass (it cause bug because when XML is converted in C#code all lua code is on one line).
    Bugreporter

    Posted

    Why do you don't remove the comments while the converting in  C# ? They are only needed in the source-code (in this case XML)

     

    My special need:

    I want to use a matching return code in my lua scripts, to get an entry in the debug log. Because auf this, the "Spellname" must be a running lua script. My plan was to use

     

    "--Kick it" as the Spellname and a regular return code

     

    at the moment I use

     

    "Kick it" as spellname without a matching return code.

     

     

    "--[[Kick it]]" will also work, (i think), so its just a very nice to have

    Bugreporter

    Posted

    "--[[break Stealth]]" as spellname (as a lua-script)doesnt work. Array error.

     

    but

     

    "--Break Stealth" works (?!?) as spellname. I can open the settings window and it looks good. *happy again*

    [F] 00:34:51 - Cast Redirect
    [F] 00:34:52 - Cast Marked for Death
    [F] 00:34:52 - Launch LUA script: --Break Stealth
    [F] 00:34:52 - Launch LUA script: RunMacroText("/startattack")
    [F] 00:34:53 - Cast Slice and Dice
    [F] 00:35:55 - Cast Stealth
    
    


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