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Size/Range Calculation is broken

  • Version: All
  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

Mostly on 4 wheeled/footed Mobs. You wil see it on the 4 foot Demons in the Legion pre-events.

But a simpler test is in Ulduar at the Flame Leviathan. Start a cat druid with a fighclass from Bettersister or Drwolf. Both use Wild Charge. They try to use the spell in a range between 8-25 yards (I've changed it to 10, but this will also not work). You will get the ingame message "too near". At the moment the Flame leviathan is not killable as a cat druid with this fightclasses (due to the wrong range calculation)

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Bugreporter

Members

I used it in wrotation

Hello, do you have option "Calculate interact/combat distance by target size" activated (in advanced general settings)?

BetterSister

Elite user

Disable it. I haven't had same issue after disabling it 

Bugreporter

Members

Disabling is the workaround, but the bug has to be fixed.

Bugreporter

Members

Maybe its a problem in the calculation, if the mob if brighter then high. There is also a calculation mismatch with the Abyssal in the 6 Areas (Westfall, Tanaris....). They are very tall, and i have to stand between the legs (as melee) to get the rotation to work.

But I think the Flame Leviathan is a good test object. (one de-bug after the other)

In spell "Wild Charge"
- Remove all conditions "Target distance"

- Add c sharp condition with code:

ObjectManager.Target.GetDistance > 5 + ObjectManager.Target.CombatReach

(you can also add c sharp condition with code : "ObjectManager.Target.GetDistance < 25 + ObjectManager.Target.CombatReach", but normally, it is calculated automatically)

Activate option  "Calculate interact/combat distance by target size" (without this option, WRobot is not human with big target)

Bugreporter

Members

I will test this code. But the problem is not only at Wild Charge. Wild Charge and Flame Leviathan are only a good combination to test.

Bugreporter

Members

replace using "Target distance" with the c sharp code work. but only for this spell. Other spells use also "Check distance" in the spell settings.... I think i must rework my melee fightclasses to get an optimal rotation. with range fightclasses you have sometimes the effect that they do nothing (maybe depending on a miscalculate range.)

Do yo think you can repair this immediately?

Bugreporter

Members

Not tested yet.

Bugreporter

Members

Lua code works also.

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