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  • To far away to gathere


    Arcangelo
    • Version: All Product: Quester Type: Bug Status: Not a Bug

    Hi droidz

     

    Was just testing out the warden start area, and found that quest:

    14098 aka Evacuate the Merchant Square.

    You have to use the doors, but the bot is to far away to "gather" them, so is it possible to get fixed to a shorter range or simply add "max range" in the quester in gathere



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    Droidz

    Posted

    Hello, use quest type "OverridePulseCSharpCode" with code:

            var doorId = 1234;
            float distance = 2.5f;
            var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(doorId));
            if (o.IsValid)
            {
                if (wManager.Wow.Bot.Tasks.GoToTask.ToPosition(o.Position, distance) && o.IsValid)
                {
                    wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress);
                }
            }
            return true;

     

    finikao

    Posted

    Need Help that not working! with the class Worg Allianc.

    He go to the door, but he need just 0,2 distance more.

    i try to change distance from 2.5f to 1 then to 0,5...0,1 nothing help

    Its the Quest "Evacuate the Merchant Square" 

    Spoiler

     

     

    finikao

    Posted

    here is my (code is in the spoiler) xml code with the start quest, and the quest bug with the door -.-

    And i have second question if i use  "OverridePulseCSharpCode" how i can add hotspots. 

    Because with your code he run to a door and stoped, and did you have a documention to the api functions.

    Sorry for my epic good english :D 

    PS: big thx for your help

    Spoiler
    
    <?xml version="1.0" encoding="utf-16"?>
    <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <QuestsSorted>
        <QuestsSorted Action="PickUp" NameClass="Lockdown" />
        <QuestsSorted Action="TurnIn" NameClass="Lockdown" />
        <QuestsSorted Action="PickUp" NameClass="SomethingsAmiss" />
        <QuestsSorted Action="TurnIn" NameClass="SomethingsAmiss" />
        <QuestsSorted Action="PickUp" NameClass="AllHellBreaksLoose" />
        <QuestsSorted Action="PickUp" NameClass="EvacuatetheMerchantSquare" />
        <QuestsSorted Action="PickUp" NameClass="SalvagetheSupplies" />
        <QuestsSorted Action="Pulse" NameClass="AllHellBreaksLoose" />
        <QuestsSorted Action="Pulse" NameClass="SalvagetheSupplies" />
        <QuestsSorted Action="Pulse" NameClass="EvacuatetheMerchantSquare" />
        <QuestsSorted Action="TurnIn" NameClass="AllHellBreaksLoose" />
        <QuestsSorted Action="TurnIn" NameClass="EvacuatetheMerchantSquare" />
        <QuestsSorted Action="TurnIn" NameClass="SalvagetheSupplies" />
      </QuestsSorted>
      <NpcQuest>
        <NPCQuest Id="34850" Name="Prince Liam Greymane" GameObject="false">
          <PickUpQuests>
            <int>14078</int>
          </PickUpQuests>
          <TurnInQuests />
          <Position X="-1447.979" Y="1407.352" Z="35.55595" Type="Flying" />
        </NPCQuest>
        <NPCQuest Id="34863" Name="Lieutenant Walden" GameObject="false">
          <PickUpQuests>
            <int>14091</int>
          </PickUpQuests>
          <TurnInQuests>
            <int>14078</int>
          </TurnInQuests>
          <Position X="-1405.486" Y="1447.415" Z="35.55592" Type="Flying" />
        </NPCQuest>
        <NPCQuest Id="34913" Name="Prince Liam Greymane" GameObject="false">
          <PickUpQuests>
            <int>14093</int>
            <int>14098</int>
          </PickUpQuests>
          <TurnInQuests>
            <int>14091</int>
            <int>14093</int>
            <int>14098</int>
          </TurnInQuests>
          <Position X="-1437.955" Y="1401.148" Z="35.55593" Type="Flying" />
        </NPCQuest>
        <NPCQuest Id="34936" Name="Gwen Armstead" GameObject="false">
          <PickUpQuests>
            <int>14094</int>
          </PickUpQuests>
          <TurnInQuests>
            <int>14094</int>
          </TurnInQuests>
          <Position X="-1465.224" Y="1403.517" Z="35.55593" Type="Flying" />
        </NPCQuest>
      </NpcQuest>
      <Npc />
      <Blackspots />
      <BlackGuids />
      <EasyQuests>
        <EasyQuest>
          <Name>Lockdown!</Name>
          <QuestId>
            <int>14078</int>
          </QuestId>
          <QuestType>None</QuestType>
          <QuestClass />
          <ObjectiveCount1>0</ObjectiveCount1>
          <ObjectiveCount2>0</ObjectiveCount2>
          <ObjectiveCount3>0</ObjectiveCount3>
          <ObjectiveCount4>0</ObjectiveCount4>
          <ObjectiveCount5>0</ObjectiveCount5>
          <ObjectiveCount6>0</ObjectiveCount6>
          <ObjectiveCount7>0</ObjectiveCount7>
          <ObjectiveCount8>0</ObjectiveCount8>
          <ObjectiveCount9>0</ObjectiveCount9>
          <ObjectiveCount10>0</ObjectiveCount10>
          <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
          <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
          <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
          <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
          <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
          <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
          <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
          <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
          <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
          <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
          <CanCondition />
          <IsCompleteCondition />
          <RepeatableQuest>false</RepeatableQuest>
          <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
          <PickUpQuestOnItem>false</PickUpQuestOnItem>
          <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
          <Comment />
          <GossipOptionRewardItem>1</GossipOptionRewardItem>
          <RequiredQuest>0</RequiredQuest>
          <MaxLevel>999</MaxLevel>
          <MinLevel>0</MinLevel>
          <WoWClass>None</WoWClass>
        </EasyQuest>
        <EasyQuest>
          <Name>Something&amp;#039;s Amiss</Name>
          <QuestId>
            <int>14091</int>
          </QuestId>
          <QuestType>None</QuestType>
          <QuestClass />
          <ObjectiveCount1>0</ObjectiveCount1>
          <ObjectiveCount2>0</ObjectiveCount2>
          <ObjectiveCount3>0</ObjectiveCount3>
          <ObjectiveCount4>0</ObjectiveCount4>
          <ObjectiveCount5>0</ObjectiveCount5>
          <ObjectiveCount6>0</ObjectiveCount6>
          <ObjectiveCount7>0</ObjectiveCount7>
          <ObjectiveCount8>0</ObjectiveCount8>
          <ObjectiveCount9>0</ObjectiveCount9>
          <ObjectiveCount10>0</ObjectiveCount10>
          <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
          <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
          <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
          <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
          <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
          <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
          <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
          <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
          <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
          <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
          <CanCondition />
          <IsCompleteCondition />
          <RepeatableQuest>false</RepeatableQuest>
          <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
          <PickUpQuestOnItem>false</PickUpQuestOnItem>
          <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
          <Comment />
          <GossipOptionRewardItem>1</GossipOptionRewardItem>
          <RequiredQuest>0</RequiredQuest>
          <MaxLevel>999</MaxLevel>
          <MinLevel>0</MinLevel>
          <WoWClass>None</WoWClass>
        </EasyQuest>
        <EasyQuest>
          <Name>All Hell Breaks Loose</Name>
          <QuestId>
            <int>14093</int>
          </QuestId>
          <QuestType>KillAndLoot</QuestType>
          <QuestClass xsi:type="KillAndLootEasyQuestClass">
            <HotSpots>
              <Vector3 X="-1444.345" Y="1404.291" Z="35.55603" />
              <Vector3 X="-1440.055" Y="1366.365" Z="35.55597" />
              <Vector3 X="-1498.8" Y="1346.409" Z="35.55727" />
              <Vector3 X="-1503.725" Y="1387.399" Z="35.55613" />
              <Vector3 X="-1530.8" Y="1426.438" Z="35.55634" />
            </HotSpots>
            <EntryTarget>
              <int>34884</int>
            </EntryTarget>
            <IsGrinderNotQuest>false</IsGrinderNotQuest>
          </QuestClass>
          <ObjectiveCount1>6</ObjectiveCount1>
          <ObjectiveCount2>0</ObjectiveCount2>
          <ObjectiveCount3>0</ObjectiveCount3>
          <ObjectiveCount4>0</ObjectiveCount4>
          <ObjectiveCount5>0</ObjectiveCount5>
          <ObjectiveCount6>0</ObjectiveCount6>
          <ObjectiveCount7>0</ObjectiveCount7>
          <ObjectiveCount8>0</ObjectiveCount8>
          <ObjectiveCount9>0</ObjectiveCount9>
          <ObjectiveCount10>0</ObjectiveCount10>
          <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
          <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
          <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
          <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
          <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
          <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
          <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
          <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
          <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
          <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
          <CanCondition />
          <IsCompleteCondition />
          <RepeatableQuest>false</RepeatableQuest>
          <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
          <PickUpQuestOnItem>false</PickUpQuestOnItem>
          <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
          <Comment />
          <GossipOptionRewardItem>1</GossipOptionRewardItem>
          <RequiredQuest>0</RequiredQuest>
          <MaxLevel>999</MaxLevel>
          <MinLevel>0</MinLevel>
          <WoWClass>None</WoWClass>
        </EasyQuest>
        <EasyQuest>
          <Name>Evacuate the Merchant Square</Name>
          <QuestId>
            <int>14098</int>
          </QuestId>
          <QuestType>OverridePulseCSharpCode</QuestType>
          <QuestClass xsi:type="OverridePulseCSharpCodeEasyQuestClass">
            <Code>        var doorId = 195327;
            float distance = 0.1f;
            var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(doorId));
            if (o.IsValid)
            {
                if (wManager.Wow.Bot.Tasks.GoToTask.ToPosition(o.Position, distance) &amp;&amp; o.IsValid)
                {
                    wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress);
                }
            }
            return true;</Code>
          </QuestClass>
          <ObjectiveCount1>3</ObjectiveCount1>
          <ObjectiveCount2>0</ObjectiveCount2>
          <ObjectiveCount3>0</ObjectiveCount3>
          <ObjectiveCount4>0</ObjectiveCount4>
          <ObjectiveCount5>0</ObjectiveCount5>
          <ObjectiveCount6>0</ObjectiveCount6>
          <ObjectiveCount7>0</ObjectiveCount7>
          <ObjectiveCount8>0</ObjectiveCount8>
          <ObjectiveCount9>0</ObjectiveCount9>
          <ObjectiveCount10>0</ObjectiveCount10>
          <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
          <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
          <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
          <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
          <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
          <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
          <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
          <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
          <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
          <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
          <CanCondition />
          <IsCompleteCondition />
          <RepeatableQuest>false</RepeatableQuest>
          <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
          <PickUpQuestOnItem>false</PickUpQuestOnItem>
          <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
          <Comment />
          <GossipOptionRewardItem>1</GossipOptionRewardItem>
          <RequiredQuest>0</RequiredQuest>
          <MaxLevel>999</MaxLevel>
          <MinLevel>0</MinLevel>
          <WoWClass>None</WoWClass>
        </EasyQuest>
        <EasyQuest>
          <Name>Salvage the Supplies</Name>
          <QuestId>
            <int>14094</int>
          </QuestId>
          <QuestType>Gatherer</QuestType>
          <QuestClass xsi:type="GathererEasyQuestClass">
            <HotSpots>
              <Vector3 X="-1419.447" Y="1426.904" Z="35.76442" />
              <Vector3 X="-1478.105" Y="1414.177" Z="35.556" />
              <Vector3 X="-1505.981" Y="1436.539" Z="35.80274" />
              <Vector3 X="-1524.782" Y="1440.323" Z="35.97921" />
              <Vector3 X="-1558.467" Y="1431.757" Z="35.81641" />
              <Vector3 X="-1538.137" Y="1402.334" Z="35.55704" />
              <Vector3 X="-1539.812" Y="1385.25" Z="36.00492" />
              <Vector3 X="-1479.216" Y="1395.733" Z="35.55648" />
            </HotSpots>
            <EntryIdObjects>
              <int>195306</int>
            </EntryIdObjects>
          </QuestClass>
          <ObjectiveCount1>4</ObjectiveCount1>
          <ObjectiveCount2>0</ObjectiveCount2>
          <ObjectiveCount3>0</ObjectiveCount3>
          <ObjectiveCount4>0</ObjectiveCount4>
          <ObjectiveCount5>0</ObjectiveCount5>
          <ObjectiveCount6>0</ObjectiveCount6>
          <ObjectiveCount7>0</ObjectiveCount7>
          <ObjectiveCount8>0</ObjectiveCount8>
          <ObjectiveCount9>0</ObjectiveCount9>
          <ObjectiveCount10>0</ObjectiveCount10>
          <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
          <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
          <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
          <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
          <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
          <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
          <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
          <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
          <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
          <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
          <CanCondition />
          <IsCompleteCondition />
          <RepeatableQuest>false</RepeatableQuest>
          <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
          <PickUpQuestOnItem>false</PickUpQuestOnItem>
          <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
          <Comment />
          <GossipOptionRewardItem>1</GossipOptionRewardItem>
          <RequiredQuest>0</RequiredQuest>
          <MaxLevel>999</MaxLevel>
          <MinLevel>0</MinLevel>
          <WoWClass>None</WoWClass>
        </EasyQuest>
      </EasyQuests>
    </EasyQuestProfile>

    the xml quest code

     



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