ObjectManager.Me.TargetObject.GetBuff("BuffName");
Always returns a invalid aura
ObjectManager.Me.TargetObject.HaveBuff(id)
Always returns false. With Ids array it is is working but it takes 200ms more to circle through it which kills my fight class performance.
Are the auren updated in each objectmanager update cycle or just by calling one of the buff functions?
Greez iMod
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