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  • [WOTLK] Functions seems not to work properly

    • Version: All Product: Developers Type: Bug Status: Not a Bug

    Always returns a invalid aura


    Always returns false. With Ids array it is is working but it takes 200ms more to circle through it which kills my fight class performance.


    Are the auren updated in each objectmanager update cycle or just by calling one of the buff functions?


    Greez iMod

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    var t = System.Diagnostics.Stopwatch.StartNew();
    uint id = 8326;
    var n = "Ghost";
    var s = System.Diagnostics.Stopwatch.StartNew();
    Logging.Write("TargetObject.HaveBuff(id) > " + wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.HaveBuff(id) + " > "  + s.ElapsedMilliseconds);
    Logging.Write("TargetObject.GetBuff(n) > " + wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.GetBuff(n) + " > "  + s.ElapsedMilliseconds);
    Logging.Write("Target.HaveBuff(id) > " + wManager.Wow.ObjectManager.ObjectManager.Target.HaveBuff(id) + " > "  + s.ElapsedMilliseconds);
    Logging.Write("Target.GetBuff(n) > " + wManager.Wow.ObjectManager.ObjectManager.Target.GetBuff(n) + " > "  + s.ElapsedMilliseconds);
    Logging.Write(t.ElapsedMilliseconds + " ms ========");

    I can't reproduce problem, if you can code that I can run for that.

    But it is better to use objectmanager.target to get character target (it is more safe and bot cache result)

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    Thanks like always... was my fault. You can close this bug request.

    1. GetBuff(spellName: "") => Works, I took the ingame name but the english name was requiered.
    2. HaveBuff works now for some reasons... no clue may I was testing at a dummy.

    The ObjectManager.Target works way better, thanks for that hint.

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