About This File
This is my paid version of the Vanilla Hunter Marksmanship Wrobot Rotation
It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation.
For support and suggestions please use: https://wrobot.eu/forums/forum/84-hunter-fightclass-vanilla/
The Paid version comes with some unique features like the in-game interface, /commands and more.
The hunter will move back if you are too close to the target to use your bow. This requires that the target does not have aggro on the hunter.
The hunter will feed it's pet if needed, and you can set the food in-game.
This fightclass will save your settings between sessions, so if you set something example: Turn off Multi-Shot. Then next time you log on it will have saved that setting!
Can be used for leveling (Utillizes level abilities)
You can even turn stuff on that is not yet learned.
The fightclass will begin using the abilities when they are learned if they are turned on.
Optimized rotation for max DPS
Does not break Polymorph, and doesn't break drinking (Unless your mana is full)
Using these abilities can be turned off in the interface
Hunter Combat Abilities
- Aimed Shot <- Main ability
- Multi-shot <- Second Main ability
- Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.)
- Rapid Fire <- Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Volley <- Uses Volley if 5 or more mobs around target
- Volley Mob Amount <- Set the amount of mobs that needs to be in a group, to use Volley.
- Blood Fury <- Will only be able to use if you are an Orc, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Berserking <- Will only be able to use if you are a Troll, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Trinket 1 - <- Will use your first trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Trinket 2 - <- Will use your second trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
Hunter Misc Abilities
- Aspect of the Hawk <- Will keep on unless Cheetah is on, then it will only be on in combat
- Trueshot Aura <- Always on
- Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro.
- Disengage <- Will use disengage if you have an active pet, and a mob is targeting you in melee range.
Pet Misc Abilities
- Pet Auto Attack <- Pet will auto attack your target (will not spam)
- Call pet
- Revive Pet
- Mend pet
- Feed pet <- Very smart | Will feed pet whatever food you have specified in the Pet Food area. It will only feed pet if pet needs it. Pet will not attack while being fed
- Pet Food <- Define what food your pet eats (Default: Roasted Quail)
- Concussive Shot <- Will be off by default unless you are below level 20
- Serpent Sting <- Will be off by default unless you are below level 20
- Arcane shot <- Is off by default unless you are below level 20
- Raptor Strike <- Will be off by default unless you are below level 20
- Mongoose Bite <- Will be off by default unless you are below level 20
- Aspect of the Cheetah <- Will be used between fights, to get there faster.
- Aspect of the Monkey <- Will only work if Aspect of the Hawk is Disabled
Wing Clip <- Turned off by default, as it's mainly used in pvp.
Viper Sting <- Turned off by default, as it's mainly used in pvp.
Backtracking <- Turn on/off backtracking from mobs.
Combat Range <- Adjust the range which the hunter will begin attacking mobs. (Default 25).
- Feign Death Delay (Seconds): The number of seconds after a fight has been started, till the bot is allowed to use Feign Death (The higher the number, the more time the pet has to get aggro).
/statusframe <- shows/Hides the in-game interface
/rotatoggle <- Toggles rota pause on/off.
These commands can be bound in-game by making a macro and adding to an action bar.
- More advanced settings
- Aspect of the Cheetah no longer tunrs on between mobs or when running away from mobs.
- Backtracking (Range), made a lot smarter. Does not backtrack if you have aggro, Will not backtrack from mob that is moving. (Still a bug in WRobot, so the range is still 12 instead of 8).
- Pet now goes in defensive mode when attacking a mob (So if the pet is tanking multiple mobs, it will no longer run back to the player when target is dead).
- Fixed Lua Error that compares number with nil (This was caused by the fightclass checking if pet was happy, when there was no pet).
- A lot of small bug fixes that was not hurting, but shouldn't be there.
- Serpent Sting no longer used on Elementals/Undead
- Revisited backtracking AGAIN (Droidz 'fix' did not work)
- Added Aspect of the Monkey (Will only work if Aspect of the Hawk is Disabled)
- Backtracking control added.
- Rewrote backtracking conpletely. It now looks for a spot to stand, where target is in line of sight, and a viable path is available.
This is a small update, more angles will be added later, and even more features is coming soon.
1.2.1 (Very big update) - Go happy leveling update
- You can now do /reloadUI (/script ReloadUI()), without any issues, the UI will load back up (this is how it also works on TBC). :)
- You can now change Combat Range in-game in the UI. (Default is 25)
- Blood Fury will now only be used in melee range.
- Cooldown 2+ mode has been added to all abilities that has modes (Rapid Fire, Bloodfury, Berserking, Beastial Wrath etc.) When in 2+ mode, it will use abiltiies on cooldown, but only if 2 or more mobs are pulled.
- Will now only cast Arcane Shot if mana is 40% +
- Added Disengage
- Added Concussive Shot
- Added Viper Sting & Wing Clip (They are both pvp oriented, and therefor off by default).
- Pet no longer attacks target when feeding, unless it's already green in happiness.
- You can now turn abilities on even though you haven't learned them yet. (This is useful if you are leveling a character). Abilities that has not yet been learned, will give a warning that you haven't learned the ability yet, and it will color the "On" or "Cooldown" in blue instead of green the first time you turn them on.
If you reload the game or UI, it will turn green, so that it doesn't irritae the eye.
- Fix for CombatRange if not changed
- Added option to change Feign Death wait time.
To change it write /run FDDelay = x where you replace x with seconds you want the delay to be. It's currently 4 (was 2 before update)
MUST BE WHOLE NUMBER!
1.3.0 (Big update) - New times update!
- Redesigned the in-game interface
- Redid the backtracking (it now checks every 15 degrees in a 360 degree circle around target for a spot to stand on).
- Rewrote the call pet/revive pet so it now works on Kronos 3
FAQ (Frequently Asked Questions).
Here you will find the answers to most of your questions.
If your issue is not in this list, feel free to seek help in the support channel that fits the fightclass you're using.
[Q] = Questions
[A] = Answer
[Q]: The xml file is only containing 1 line of code, is this a scam?
[A]: No, this is not a scam. All my fightclasses are encrypted, WRobot reads the encryption key then it loads all my code.
[Q]: I have loaded the file, but nothing happens in-game (no interface).?
[A]: This can be because of a few reasons:
1) Your game client is not English.
2) Your WRobot is only trial version If it's not any of these two then get help in the support.
3) You have the settings stored from a pre v2.0.0, they are messing with the new version. Go to wrobot/settings folder and delete anything with "Ordush" in the name.
4) Your WRobot setup, has a setting set to something that breaks the fightclass. Try making a new WRobot install, in a new folder.
[Q]: All other fightclasses works fine, why doesn't your?
[A]: Most other fightclasses are not nearly as advanced as mine is. My fightclasses utilizes a lot more functions from WRobot. This means more can go worng with your install.
Making a fresh install of WRobot is the safest bet to make sure nothing is wrongly set up.
Always feel free to send me suggestions or bug reports via PM on WRobot Forum or through my Discord channel!