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Erv Boomy PvP v1.1

If you like this fight class, be sure to check out my Elemental Shaman PvP class,

Due to the lack of PvP centered Boomkin profiles, I made this profile to make it easier for my boomy to grind battlegrounds. This profile will dps, heal, use offensive and defensive cooldowns, attempt to crowd control, and interrupt spellcasting with solar beam and mass entanglement. As there are several talent-specific abilities written into this fight class, the following talents should be taken to ensure that the profile works correctly.

15 Your choice, no talents input into profile

30 Cenarion Ward or Renewal (your choice)

45 Mass Entanglement

60 Force of Nature or Incarnation (your choice)

75 Disorienting Roar

90 Heart of the Wild or Nature's Vigil (your choice)

-Basic Rotation (prioritized in this order)

  1. Will apply and maintain Moonfire and Sunfire on the target.
  2. Will cast Starsurge on cooldown, giving Starsurge the priority when you get a Shooting Stars proc.
  3. Will cast Starfall on cooldown, ONLY when in Lunar Eclipse.
  4. Will repeat the following cycle indefinitely:
  5. Cast Wrath until you enter a Lunar Eclipse.
  6. Cast Starfire until you enter a Solar Eclipse.
  7. Cast Wrath until you enter a Lunar Eclipse.
  8. And so on.

-Damage Dealing Cooldowns (prioritized over Basic Rotation)

  1. Will cast Celestial Alignment every three minutes on cooldown (when in combat).
  2. If talented for Force of Nature, will use one Force of Nature treant every 10s, to allow one to always be off cooldown and recharged.
  3. If talented for Incarnation: Chosen of Elune, will cast every 3 minutes on cooldown (when in combat)

-Defensive and Healing Cooldowns (prioritized over Basic Rotation)

  1. Will use Barkskin every 60 seconds on cooldown if your HP is equal to or below 70%.
  2. Will use Cenarion Ward every 30 seconds on cooldown if talented for it and if your HP is equal to or below 65%.
  3. Will use Renewal every 2 minutes on cooldown if talented for it and if your HP is equal to or below 60%
  4. Will use Heart of the Wild every 6 minutes on cooldown if your HP is equal to or below 60%.
  5. Will cast Rejuvenation every 12 seconds on yourself.
  6. Will use Might of Ursoc if your HP is equal to or below 50%.
  7. Will use Nature's Swiftness during Heart of the Wild and if your HP is equal to or below 50%. Additionally, if these conditions are met, once Nature's Swiftness is used, a big, Heart of the Wild-buffed Healing Touch will trigger on yourself
  8. Will cast Tranquility every 8 minutes on cooldown, ONLY when Heart of the Wild is active and if your HP is equal to or below 40%.

-Crowd Control

  1. Will cast Mass Entanglement when your target is casting, in an attempt to immediately use Solar Beam.
  2. Will use Disorienting Roar when there are two or more targets nearby.

Hopefully you guys like the profile, hopefully there aren't too many problems with it, and please leave a little bit of feedback if you are interested in seeing the fight class updated!

Thanks,

-Erv


What's New in Version 1.1   See changelog

Released

  • -Changed the priority of Starfall to cast it more often when in Eclipse (Lunar)
  • -Will now attempt to use Astral Communion when not in an eclipse state and when under 25 eclipse energy.

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