Sorato 0 Posted July 10, 2019 Share Posted July 10, 2019 Hello guys, i wanted to ask how i can get World Coords from Map Coords + Zone? i just found the Lua Function: GetWorldLocFromMapPos but it was introduced with patch 5.0.4 or so, so does not work with 3.3.5a. Do someone have any idea? Thanks Link to comment https://wrobot.eu/forums/topic/11486-wotlk-get-world-coordinates-from-map-coords/ Share on other sites More sharing options...
Matenia 628 Posted July 10, 2019 Share Posted July 10, 2019 //https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/382790-zones-coordinates-world-zone-coordinates.html //somehow (ObjectManager.Me.Position.Y - x1) / (x2 - x1) is the character's on-map X position (notice the Y) //reversing that formula, you can get playerX (world position) based on all y values, it's utterly confusing and makes no sense to me private Vector3 CalculateMapCoords(string luaUnit) { float mapX = Lua.LuaDoString<float>($@" local x, y = GetPlayerMapPosition('{luaUnit}'); return x; "); float mapY = Lua.LuaDoString<float>(@" local x, y = GetPlayerMapPosition('{luaUnit}'); return y; "); return CalculateFromMapPosition(mapX, mapY); } private Vector3 CalculateFromMapPosition(float mapX, float mapY) { var x1 = 2041.67f; var x2 = 895.833f; var y1 = 1627.08f; var y2 = 862.5f; var playerX = -mapY * y1 + mapY * y2 + y1; var playerY = -mapX * x1 + mapX * x2 + x1; return new Vector3(playerX, playerY, PathFinder.GetZPosition(new Vector3(playerX, playerY, 100))); } Coordinates in there are hardcoded for warsong gulch. It's up to you to adjust this fengshibang 1 Link to comment https://wrobot.eu/forums/topic/11486-wotlk-get-world-coordinates-from-map-coords/#findComment-54929 Share on other sites More sharing options...
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