Bugreporter 93 Posted February 17, 2014 Share Posted February 17, 2014 By default, this solution cast a lethal and a non-lethal poison, depending of the knowledge and the priority-list (idPoisons[1]=lethal, [2]=non-lethal). If there is already a poison, and the run time of the poison will be less then 13 min, it will be renewed, if we are not in combat. (We need it before) not AFK (who want casting while afk ?!?) not Falling, Flying or Riding (mounted) (flying + casting = falling) not casting Why 13 Minutes ? Because of the duration time of a fight with a raid boss. You want more or less ? Change the 13 in local timeLeftToCastAgain = 13*60 to another value. <FightClassSpell> <SpellName>--Poison Managment</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> if (GetUnitSpeed("player") == 0) and not (UnitCastingInfo("player")) and not (UnitChannelInfo("player")) and not (UnitAffectingCombat("player")) and not (IsMounted()) and not (IsFlying()) and not (IsFalling()) and not (IsResting()) and not (UnitIsAFK("player")) then --[[ refresh the Poisons if there are less then 13 min left (to be sure that it dont runs out while a raid boss fight ]] local timeLeftToCastAgain = 13*60; local idPoisons={} --[[ Deadly,Wound ]] idPoisons[1]={2823,8679} --[[ Leeching,Crippling,Mind-Numbing,Paralytic ]] idPoisons[2]={108211,3408,5761,108215} local now=GetTime(); for i=1,#idPoisons do local spell=""; local PoisonFound=0 for j=1,#idPoisons[i] do spellname=GetSpellInfo(idPoisons[i][j]) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player",spellname); if (name==spellname) then local expireTimeLeft = expirationTime-now; PoisonFound=idPoisons[i][j] if (expireTimeLeft < timeLeftToCastAgain) then if (IsUsableSpell(spellname)) then local start, duration, enable = GetSpellCooldown(spellname) if (duration==0) then CastSpellByName(spellname); spell=spellname; end end end break; end end if (PoisonFound==0) then for j=1,#idPoisons[i] do local spellname=GetSpellInfo(idPoisons[i][j]) if (IsUsableSpell(spellname)) then local start, duration, enable = GetSpellCooldown(spellname) if (duration==0) then CastSpellByName(spellname); spell=spellname; break; end end end end if not (spell=="") then print("Poison: "..spell) result=true break; end end end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>1</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <CanMoveDuringCast>No</CanMoveDuringCast> <DescriptionSpell>Poison Managment</DescriptionSpell> </FightClassSpell> based on WoW 5.4.2. Droidz 1 Link to comment https://wrobot.eu/forums/topic/1166-poison-management-a-solution/ Share on other sites More sharing options...
Bugreporter 93 Posted February 23, 2014 Author Share Posted February 23, 2014 I have learned that casting is not equal casting. There are channeling spells (spells that works the whole time while channeling i.e heal) and spells that works after a channeling time (i.e. poisons) Because of this I changed the code above fromif not (UnitCastingInfo("player"))... toif (GetUnitSpeed("player") == 0) and not (UnitCastingInfo("player")) and not (UnitChannelInfo("player"))... I have add movedetection ( GetUnitSpeed("player") ) also. Link to comment https://wrobot.eu/forums/topic/1166-poison-management-a-solution/#findComment-6310 Share on other sites More sharing options...
Bear T.O.E. 63 Posted March 18, 2014 Share Posted March 18, 2014 can you edit and repost to the original post... Plus Im looking for a LUA Script that would detect a GCD and us a move to Break the GCD. Best example is Empower Rune Weapon for a Death Knight. Link to comment https://wrobot.eu/forums/topic/1166-poison-management-a-solution/#findComment-6816 Share on other sites More sharing options...
Bugreporter 93 Posted March 20, 2014 Author Share Posted March 20, 2014 Sorry, i cant. I only post the (imho) best solution. If you want to get the old solution change only if (GetUnitSpeed("player") == 0) and not (UnitCastingInfo("player")) and not (UnitChannelInfo("player")) with if not (UnitCastingInfo("player")) GCD is simple to detect. Use Parameter "Is Spell usable" in the fight class editor. in lua try something like this local spellid=123456 --[[change to the ID-nr of the spell)]] local spellname=GetSpellInfo(spellid) if (IsUsableSpell(spellname)) then local start, duration, enable = GetSpellCooldown(spellname) if (duration==0) then CastSpellByName(spellname); spell=spellname; break; end end Bear T.O.E. 1 Link to comment https://wrobot.eu/forums/topic/1166-poison-management-a-solution/#findComment-6859 Share on other sites More sharing options...
Bear T.O.E. 63 Posted April 9, 2014 Share Posted April 9, 2014 ok I got another one for ya. What would the code Look like if this was for a shaman? You know managing the shaman weapon enchants? I have been trying to figure it out but I have failed a lot. Link to comment https://wrobot.eu/forums/topic/1166-poison-management-a-solution/#findComment-7113 Share on other sites More sharing options...
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