ThatOneGuy 1 Posted February 27, 2020 Share Posted February 27, 2020 Greetings! I have recently been working on some PvP oriented fight classes (Mostly made for BGs but might make some advanced arena based ones at some point) but I was wondering if there was a way within the fightclass editor to check for debuffs? The only way I have found to do so thus far is via Lua and that can get a bit annoying with each class looking for something different. For example, Shamans & DKs: I have been working On a ele shaman pvp class for a few days and one thing I would love to do is check for the Flame Shock debuff on the target before casting Lava Burst. Causing it to always be a crit. And for DKs checking for Blood Plague and Frost Fever before attempting a Death strike for max healing gain. Another thing I wanted to ask is about the bot movement, Is there anyway using Lua or even something within the editor to make the bot attempt LoS or flee? - Such as for casters or healers to not just stand in mele range when a mele target is on top of them. Thanks for any help I can get, I plan to release my Shaman PvP Class soon so you can get a taste of my work but if anything here is possible I plan to make it even better ? Link to comment https://wrobot.eu/forums/topic/11904-fightclass-editor-questions/ Share on other sites More sharing options...
Matenia 628 Posted February 27, 2020 Share Posted February 27, 2020 (edited) HaveBuff checks the aura name, no Lua required. It's read directly from memory too, which is a lot faster than Lua. If you want to LoS/flee, you'll need to migrate from the fightclass editor to C#, but I wouldn't even recommend it. It's a huge hassle and will never look human. Edited February 27, 2020 by Matenia Link to comment https://wrobot.eu/forums/topic/11904-fightclass-editor-questions/#findComment-56927 Share on other sites More sharing options...
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