May 13, 20206 yr Hi, 1st issue for me: When my bot is going towards a herb and there is a mob behind me chasing me, I am faster than the mob... So the problem is, my bot reach the herb, dismount, then it turns around so quickly and runs a big distance back to the mob to kill it. This is very obvious bot behavior because normal players ignore mob > herb first > kill the mob if they are still in combat OR kill mob first before reaching the herb. 2nd issue for me: the bot is following the path I created, then it notices a herb on the side, it grab the herb and then runs in a straight line back where my path was, then takes a sharp turn either left or right to continue the route. This is very obvious! no normal human goes back to where they were. Also, sometimes it pick up a herb, then it runs 20 yards straight, then turns around and runs back to reach the path recorded, then takes a sharp turn to continue the route. I wish the bot can ignore the original path and generate a new path to continue the route instead of running in straight lines and taking sharp turns.Red color is bot path/behavior. Blue is normal people (suggested) Example 3rd issue for me: Sometimes there is a herb infront of me in a straight line, but the bot takes a strange path. 100% obvious its a bot.Red color is bot path/behavior. Blue is normal people (suggested) Example:
May 15, 20205 yr Hello, Thank you for report. It is know problem, for now I haven't good solution, but these behaviors will be improved little by little
May 15, 20205 yr About first, you can disable option ignore fight when mounted (or use caster). Normally wrobot ignore mobs if they are far away, but finding the right distance is complicated
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