Jump to content

Recommended Posts

Hello!


Is it possible to detect this state? When character is in game but UI is currently reloading.

Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu.


image.thumb.png.f5ac257427d190246ca20fe87ad4211e.png


Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird.

 

Maybe some elements from interface can be catched by method IsVisible/IsShown ?

Link to comment
https://wrobot.eu/forums/topic/12296-detect-reloading-ui-state/
Share on other sites

7 hours ago, pudge said:

Hello!


Is it possible to detect this state? When character is in game but UI is currently reloading.

Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu.


image.thumb.png.f5ac257427d190246ca20fe87ad4211e.png


Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird.

 

Maybe some elements from interface can be catched by method IsVisible/IsShown ?

When you see this screen you are NOT in game and it should return false.  

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...