June 22, 20205 yr Hello! Is it possible to detect this state? When character is in game but UI is currently reloading. Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu. Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird. Maybe some elements from interface can be catched by method IsVisible/IsShown ?
June 23, 20205 yr 7 hours ago, pudge said: Hello! Is it possible to detect this state? When character is in game but UI is currently reloading. Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu. Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird. Maybe some elements from interface can be catched by method IsVisible/IsShown ? When you see this screen you are NOT in game and it should return false.
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