Jump to content

Detect reloading UI state


Pudge
 Share

Recommended Posts

Hello!


Is it possible to detect this state? When character is in game but UI is currently reloading.

Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu.


image.thumb.png.f5ac257427d190246ca20fe87ad4211e.png


Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird.

 

Maybe some elements from interface can be catched by method IsVisible/IsShown ?

Link to comment
Share on other sites

7 hours ago, pudge said:

Hello!


Is it possible to detect this state? When character is in game but UI is currently reloading.

Boolean Usefuls.IsLoadingOrConnecting doesn't detect the loading screen from reload UI when character already entered the world and it returns false, it returns true only on the loading screen when character enters the world from selection menu.


image.thumb.png.f5ac257427d190246ca20fe87ad4211e.png


Also Usefuls.InGame and Conditions.InGameAndConnected returns false when UI is reloading, this is weird.

 

Maybe some elements from interface can be catched by method IsVisible/IsShown ?

When you see this screen you are NOT in game and it should return false.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...