September 19, 20205 yr Hey, trying to fine tune some profiles to my preferences, but im running into this problem. When it looks for a buff ObjectManager.Target.BuffTimeLeft(new List<uint> { 84617 }) < 2000 it doesn't check if the buff is by me or not, how can i fix this?
September 19, 20205 yr You can make something like this: public static bool DebuffCheckOwner(Spell spell, bool owner = true) { List<Aura> DebuffList = ObjectManager.Target.GetAllBuff(); Aura aura = null; if(owner) { aura = DebuffList.FirstOrDefault(s => s.GetSpell.Name == spell.Name && s.Owner == ObjectManager.Me.Guid); if(aura != null) { return true; } } return false; }
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