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Blacklists are 2D?


Pudge

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Hey there, have a quick question, blacklists are always work in 2d mode? Not in 3d? Until this moment, I did not notice this, but it seems that this is how it works. I'm blacklisting area on Z = 87 with a radius = 5 polyarea_bigdanger, and npc which is at Z = 101 gets blacklisted (IsBlacklisted = True)
 

 

image.png.06c81aba23e7e6e1034251719ea01a0c.png

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