March 6, 20215 yr Hey there, have a quick question, blacklists are always work in 2d mode? Not in 3d? Until this moment, I did not notice this, but it seems that this is how it works. I'm blacklisting area on Z = 87 with a radius = 5 polyarea_bigdanger, and npc which is at Z = 101 gets blacklisted (IsBlacklisted = True)
March 8, 20215 yr Hi, yes blacklist zone use 2D distance. Maybe you can solve your problem with MaxZDistanceAttack or MaxZDistanceFarm or MaxZDistanceIsAttacked (you need to use C# or edit xml file manually)
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