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conditions in fightclass editor

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while creating a fightclass for my hunter, i realized that i woulnt get functionality out of my scare beast ability and still be able to have my rotation function against non beast enemies. i think it would be a fantastic addition to add a condition based on the target type (eg: beast, undead, humanoid).

i also think it would be great to be able to cast an ability based on the spell an opponent is currently casting like if i wanted to interrupt a cast of polymorph but not waste my interrupt on the ice lance that was cast just before it.


thanks for taking these suggestions into consideration, and thank you for the fabulous program

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